View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001040 | Hellion | Bug | 2019-03-28 22:42 | 2019-04-19 11:59 | |
Reporter | Zorz | Assigned To | |||
Priority | normal | Reproducibility | sometimes | ||
Status | investigating | ||||
Product Version | 0.4.1 | ||||
Target Version | Fixed in Version | ||||
Summary | 0001040: 0.4.1 clients crashs/shuts down - warp to home base mostly end up in client crash | ||||
Description | client crash/shut down - warp to home base mostly end up in client crash in the moment u arrive the possibility that the clients crashs is increased if more player are in the same scene. if u are not alone in the ship mostly the clients crashes for all players on board in the moment u arrive. mostly all players have to wait till one player have docked the arrived ship or the clients will crash again if all players login attached output_log was from me and playing online without friends online but client crashes.. but i had it happen that it dont crashes but need some seconds to load. | ||||
Steps To Reproduce | -build a normal base with stuff inside and war to it with some players on board on an official server -normal base means in this case: 3xAM, 1xCM, 2xLSM, 1xPSM, 2xCBM, 1xFM and 2xSARA -warp to that base with some crew members on board(maybe 2 or 3) | ||||
Tags | No tags attached. | ||||
ok, i have seen that the output_log file is near 100MB big ^^ so i made a rar file with the txt file in it ;) output_log.rar (70,541 bytes) |
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please investigate befor next bugfix tomorrow.. all of our players of the base top playing becuase of client crash of all players agian and again.. makes fun to fly with 3 peoples to another planet and go mine and loot for 2 hours.. bud that comes the worst part.. u need 1-2hours of client crash and and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting and client crash and restarting.. please investigate and look into the client log file. i invest time to report this gamebreaking but, but seems u ignore the report.. i think client crashes should have priority number 1 after server crashes. |
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@Zorz can you tell me on which server is this and the base name or some ship nearby? I get the save file from the server and try to reproduce this locally. Also if you don't wish to post here that info feel free to pm me on Steam. |
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@Shomy - I can confirm this. It occurs frequently, even without other players in the area. It seems to happen more when you warp into a base that is larger in size, but not always. To prevent it from happening, it helps when you are not looking directly at the base when you come out of warp (turn away and don't look at it while it loads after a warp). Zorz is correct in saying that crashing occurs more often when you are with a group. USE4 server |
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This crash occurs more and more frequent once you have a few modules in your base and some inventory - out of warp at base and Bam crash on base load. Suggest Temp Workaround: Make warp in to base at 500m instead of 200m - or sufficient distance to prevent need to instant load whole base. Then, fix the netcode ;-) |
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Here's the problem that occurred while streaming. All the problems begin once I disconnect the ship from the base beginning at the 34:40 mark in the video. |
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sry for late reply, the base/our base should be on EU west #4 (one of our both LSM's should have name "LSM-AC:HE3/17C098", because no outpost) i have not look into some days or weeks, but should all still be there because t4 cores in all modules.. good luck to find and fix the reason for crashes! @our grid bad idea, because 200m away makes it easier to dock the ship with bad fps if client don't crash and befor client/PC crash by overheating. if u would come out of warp more far away that it will be near impossible to dock befor client crash again. and yes docking all floating stuff is need to get "normal" fps back or u will come into crash-restart-loop after some time. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2019-03-28 22:42 | Zorz | New Issue | |
2019-03-28 22:49 | Zorz | File Added: output_log.rar | |
2019-03-28 22:49 | Zorz | Note Added: 0001993 | |
2019-04-04 10:41 | Zorz | Note Added: 0002011 | |
2019-04-05 13:12 | Shomy | Note Added: 0002012 | |
2019-04-05 13:12 | Shomy | Status | new => investigating |
2019-04-07 03:12 | Sky173 | Note Added: 0002014 | |
2019-04-07 20:38 | Our Grid | Note Added: 0002015 | |
2019-04-10 23:44 | Sky173 | Note Added: 0002020 | |
2019-04-19 11:59 | Zorz | Note Added: 0002057 |