View Issue Details

IDProjectCategoryLast Update
0001096HellionBug2019-05-22 12:09
Reporterk3yzorAssigned To 
PrioritynormalReproducibilityalways 
Status investigating 
Product Version0.4.2 
Target VersionFixed in Version 
Summary0001096: Fallback handler could not load library
Description

beaucoup de micro bug ( ou lag 25. ping maxi )
une error persiste en consultant les log----
mes bug sont surement causer par ses error .....

Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc.dll
Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc

Steps To Reproduce

juste je lance le jeux ....

TagsNo tags attached.

Activities

k3yzor

k3yzor

2019-05-16 17:06

reporter  

output_log.txt (7,050 bytes)
Initialize engine version: 2018.2.10f1 (674aa5a67ed5)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
    Vendor:   
    VRAM:     4018 MB
    Driver:   26.21.14.3064
Begin MonoManager ReloadAssembly
- Completed reload, in  0.306 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.478500 ms
Loading data opt-out preferences from PlayerPrefs
Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=e11e5136-6d57-47bb-9b4e-c299315ec8f3&userid=40ba83bdd26c3c745b6e863adb444d3d&deviceid=9a8f4cceeb4310e6086ccab1c028844cd320dab0
The referenced script on this Behaviour (Game Object 'ScanEffect') is missing!
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Lines') is missing!
 
(Filename:  Line: 1775)

Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc.dll
Fallback handler could not load library D:/Program Files (x86)/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.526000 ms
WwiseUnity: Platform specific settings cannot be found for <Windows>. Using global settings.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: Sound engine initialized successfully.

Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 19082.
Total: 23.075800 ms (FindLiveObjects: 2.383200 ms CreateObjectMapping: 1.010900 ms MarkObjects: 19.519600 ms  DeleteObjects: 0.161400 ms)

Opt-out preferences successfully retrieved, applied and saved:
{"optOut":false,"analyticsEnabled":true,"deviceStatsEnabled":true,"limitUserTracking":false,"performanceReportingEnabled":true}
Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A005_MDL') is missing!
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A006_MDL') is missing!
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A008_MDL') is missing!
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A017_MDL') is missing!
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script on this Behaviour (Game Object 'BulletTrace') is missing!
 
(Filename:  Line: 1775)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

output_log.txt (7,050 bytes)

Issue History

Date Modified Username Field Change
2019-05-16 17:06 k3yzor New Issue
2019-05-16 17:06 k3yzor File Added: output_log.txt
2019-05-22 12:09 Shomy Status new => investigating