View Issue Details

IDProjectCategoryLast Update
0000257HellionBug2018-03-12 15:00
ReporterjewhisenAssigned To 
PrioritynormalReproducibilityrandom 
Status investigating 
Product Version0.2.7 
Target VersionFixed in Version 
Summary0000257: Client crash issue
Description

game crash

Steps To Reproduce

unknown

TagsNo tags attached.

Relationships

has duplicate 0000254 closed Client crash on joining server (log included) 
related to 0000233 investigating Unity engine crashes 

Activities

jewhisen

jewhisen

2018-03-11 17:33

reporter  

error.log (36,736 bytes)
crash.dmp (364,908 bytes)
Shomy

Shomy

2018-03-12 13:45

administrator   ~0000422

Hi @jewhisen thank you for the report. Unfortunately error.log and crash.dmp doesn't give us much information what happened to the game. It shows us what happened to your computer. We need Output_log.txt which is located in :

C:\Users\_USER_\AppData\LocalLow\ZeroGravity\HELLION\output_log.txt

But keep in mind that it gets overridden everytime you start the game. So only after the crash is viable.

Shomy

Shomy

2018-03-12 14:13

administrator   ~0000426

Output log from 0000254 issue



output_log (2).txt (10,956 bytes)
Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
    Vendor:   NVIDIA
    VRAM:     4043 MB
    Driver:   23.21.13.9077
Begin MonoManager ReloadAssembly
- Completed reload, in  1.189 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 4 worker threads for Enlighten.
  Thread -> id: 20d4 -> priority: 1 
  Thread -> id: 2f3c -> priority: 1 
  Thread -> id: 3354 -> priority: 1 
  Thread -> id: 26e0 -> priority: 1 
UnloadTime: 2.758856 ms
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/HELLION/Hellion_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/HELLION/Hellion_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/HELLION/Hellion_Data/Mono/libc
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.002566 ms

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 10983.
Total: 15.711938 ms (FindLiveObjects: 2.058966 ms CreateObjectMapping: 0.287738 ms MarkObjects: 9.535295 ms  DeleteObjects: 3.829170 ms)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A002_COLINDER". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A002_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1905)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A003COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A003_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1905)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A005COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A005_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1905)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A006COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A006_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1905)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A008COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A008_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1905)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A009COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A009_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1905)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A011COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A011_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1905)

[Physics.PhysX] Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/Cooking.cpp Line: 273)

Failed to create Convex Mesh from source mesh "Asteroid_A017COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A017_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1905)

output_log (2).txt (10,956 bytes)

Issue History

Date Modified Username Field Change
2018-03-11 17:33 jewhisen New Issue
2018-03-11 17:33 jewhisen File Added: error.log
2018-03-11 17:33 jewhisen File Added: crash.dmp
2018-03-12 13:45 Shomy Note Added: 0000422
2018-03-12 13:46 Shomy Status new => investigating
2018-03-12 14:10 Shomy Relationship added related to 0000254
2018-03-12 14:12 Shomy Sticky Issue No => Yes
2018-03-12 14:12 Shomy Sticky Issue Yes => No
2018-03-12 14:13 Shomy Summary while manuevering a model the game ctd (crash to desktop) => Client crash issue
2018-03-12 14:13 Shomy File Added: output_log (2).txt
2018-03-12 14:13 Shomy Note Added: 0000426
2018-03-12 14:14 Shomy Relationship replaced has duplicate 0000254
2018-03-12 15:00 Shomy Relationship added related to 0000233