View Issue Details

IDProjectCategoryLast Update
0000561HellionBug2018-12-06 12:38
ReporterMunch042Assigned To 
PrioritynormalReproducibilityalways 
Status investigating 
Product Version0.2.9 
Target VersionFixed in Version 
Summary0000561: Game launches but does not show up on screen
Description

Hi I am having an issue where I launch the game and can hear the sound but I cannot actually see the visuals or the game also I see it in the taskbar.

Steps To Reproduce

Just relaunch the game.

TagsNo tags attached.

Activities

Munch042

Munch042

2018-09-01 18:02

reporter  

bugreport.png (566,727 bytes)
bugreport.png (566,727 bytes)
Munch042

Munch042

2018-09-01 20:04

reporter  

output_log.txt (12,254 bytes)
Initialize engine version: 2017.3.1p4 (7f25373c3e03)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 970M (ID=0x13d8)
    Vendor:   NVIDIA
    VRAM:     3029 MB
    Driver:   23.21.13.9101
Begin MonoManager ReloadAssembly
- Completed reload, in  0.095 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Setting up 4 worker threads for Enlighten.
  Thread -> id: 1ea8 -> priority: 1 
  Thread -> id: 707c -> priority: 1 
  Thread -> id: ab88 -> priority: 1 
  Thread -> id: a3ac -> priority: 1 
UnloadTime: 1.966613 ms
WwiseUnity: Initialize sound engine ...
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

WwiseUnity: Sound engine initialized.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Loading data opt-out preferences from PlayerPrefs
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=e11e5136-6d57-47bb-9b4e-c299315ec8f3&userid=3f98acd5dbe65114ba581bd6fe53b85b&deviceid=2bce55c81015862c348f05dc27e0b794efbc9ff2
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Opt-out preferences successfully retrieved, applied and saved:
{"optOut":false,"analyticsEnabled":true,"deviceStatsEnabled":true,"limitUserTracking":false,"performanceReportingEnabled":true}
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'ScanEffect') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Lines') is missing!
 
(Filename:  Line: 1758)

Fallback handler could not load library D:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Fallback handler could not load library D:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/.\libc
Fallback handler could not load library D:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 16.208560 ms

Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 13769.
Total: 1332.226109 ms (FindLiveObjects: 1.526515 ms CreateObjectMapping: 53.543795 ms MarkObjects: 1273.492793 ms  DeleteObjects: 3.661819 ms)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A002_COLINDER". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A002_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A003COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A003_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A005COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A005_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A006COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A006_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A008COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A008_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A009COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A009_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

[Physics.PhysX] ConvexHullBuilder: convex hull has more than 255 polygons!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexHullBuilder.cpp Line: 1479)

[Physics.PhysX] Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/convex/ConvexMeshBuilder.cpp Line: 253)

Failed to create Convex Mesh from source mesh "Asteroid_A011COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A011_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

[Physics.PhysX] Cooking::cookConvexMesh: user-provided hull must have less than 256 vertices!
 
(Filename: C:/buildslave/physx/build/Source/PhysXCooking/src/Cooking.cpp Line: 273)

Failed to create Convex Mesh from source mesh "Asteroid_A017COL". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
 
(Filename:  Line: 55)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Asteroid_A017_MDL') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

output_log.txt (12,254 bytes)
Shomy

Shomy

2018-12-06 12:38

administrator   ~0001672

Hi @Munch042 sorry for the late reply to this message, I hope you were able to start the game and play. If you need priority support with problems like this, be sure to send an email to support@zerogravitygames.com as usually we are not focused on supporting problems that ppl have reported over the tracker we just list them as so we can solve them at a certain point. As for the problem, I do not see any errors in the log, but, there is a change in the new build which might help in your case and will run the game correctly.

Issue History

Date Modified Username Field Change
2018-09-01 18:02 Munch042 New Issue
2018-09-01 18:02 Munch042 File Added: bugreport.png
2018-09-01 20:04 Munch042 File Added: output_log.txt
2018-12-06 12:38 Shomy Note Added: 0001672
2018-12-06 12:38 Shomy Status new => investigating