View Issue Details

IDProjectCategoryLast Update
0000587HellionBug2018-12-03 15:41
ReporterKingAssigned To 
PrioritynormalReproducibilityalways 
Status acknowledged 
Product Version 
Target VersionFixed in Version 
Summary0000587: Can't get out of cryopod
Description

Seem to be the only one suffering from it, but I'm unable to get out of my cryopod. Everything else seems to be working just fine, but there's a small red clock on the right side of the screen, and even after waiting for 15 minutes and trying each server, I couldn't get out of my cryopod.

Steps To Reproduce

Unsure of steps to reproduce, might be linked to latency though as I'm unable to get a ping lower than 150ms

TagsNo tags attached.

Activities

AirstrikeIvanov

AirstrikeIvanov

2018-10-20 03:05

administrator   ~0001092

I even added him to one of my pods, he still couldn't get out of it.

Shomy

Shomy

2018-10-22 14:56

administrator   ~0001135

@AirstrikeIvanov When he was invited to your pod, did you saw him move in the pod or he has never spawned in there? I talked to King, and this seems to be a connection issue, so I am interested if he was ever logged to the server, or he never got to that point. His client loaded up, but I think that he missed the disconnection from the server, that is why nor pod nor logout button was working.

SXyGeeK

SXyGeeK

2018-11-14 16:32

reporter   ~0001400

I had an incident of king syndrome my first load in 3.0c I was unable to exit the pod.
I tabbed out of the game to put in a feedback on the character select screen and when i tabbed back into the game the pod opened first go.
please find attached the output_log file from this event.



output_log-kingsyndom.txt (63,335 bytes)
Initialize engine version: 2018.2.10f1 (674aa5a67ed5)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   
    VRAM:     8079 MB
    Driver:   24.21.13.9793
Begin MonoManager ReloadAssembly
- Completed reload, in  0.111 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.405205 ms
Loading data opt-out preferences from PlayerPrefs
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=e11e5136-6d57-47bb-9b4e-c299315ec8f3&userid=6ba31fbfd37f2f747bf49a0e91ea427b&deviceid=0cdce2ed480e477440e0743bb0875af0a5102fff
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0x00007FFC3517995B (UnityPlayer) UnityMainImpl
0x00007FFC35179B2B (UnityPlayer) UnityMain
0x00007FF66A6E1207 (Hellion) __scrt_common_main_seh
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object 'ScanEffect') is missing!
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Lines') is missing!
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0x00007FFC34AD6ED2 (UnityPlayer) LoadSceneOperation::Perform
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(Filename:  Line: 1775)

Fallback handler could not load library G:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Fallback handler could not load library G:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc.dll
Fallback handler could not load library G:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.404439 ms
WwiseUnity: Sound engine initialized successfully.
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 17570.
Total: 12.005686 ms (FindLiveObjects: 1.098091 ms CreateObjectMapping: 0.451193 ms MarkObjects: 10.395338 ms  DeleteObjects: 0.060806 ms)

Opt-out preferences successfully retrieved, applied and saved:
{"optOut":false,"analyticsEnabled":true,"deviceStatsEnabled":true,"limitUserTracking":false,"performanceReportingEnabled":true}
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
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(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A005_MDL') is missing!
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(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
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0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
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0x00007FFC346DBB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFC348C4733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
0x00007FFC348C4A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead>
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A006_MDL') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BFBF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFC34BFCAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB7553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance
0x00007FFC346DBF9E (UnityPlayer) PersistentManager::ProduceObject
0x00007FFC346D8796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry
0x00007FFC346DBB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFC348C4733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
0x00007FFC348C4A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead>
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A008_MDL') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BFBF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFC34BFCAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB7553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance
0x00007FFC346DBF9E (UnityPlayer) PersistentManager::ProduceObject
0x00007FFC346D8796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry
0x00007FFC346DBB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFC348C4733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
0x00007FFC348C4A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead>
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A017_MDL') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BFBF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFC34BFCAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script on this Behaviour (Game Object 'Bot') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'TargetingScrollList') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'RadarOld') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Middle') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Top') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'PilotPanels') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'DrivingShippy') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MarkerScript') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'ArtificialBodyMarkerPref') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MiddleBot') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

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(Filename:  Line: 1775)

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The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
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Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
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(Filename:  Line: 1775)

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WwiseUnity: EventCallbackPackage not found for <-217024768>.
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/14 15:20:36.5355 Starting main scene load, Ship
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

output_log-kingsyndom.txt (63,335 bytes)
SXyGeeK

SXyGeeK

2018-11-14 17:19

reporter   ~0001408

I did another repro of king syndrom i experience. this appears to be server or latency related.
I am testing from central USA and i reproduced this cryopod delay several times on Europe west, attached is an output log that contains just a fresh restart and immediate repro of the issue. it took about 60 seconds for the pod to open.
also attached is a fresh restart and logon on US East which the pod responded immediately. i include this for comparison with the king pod.

I should note that this also occurred on cryopods when i respawned using the continue option.
since my pod was still in depresurized outpost, by the time the pod opened and let me out i was already down to 10% health and died just outside the pod.
this condition would make respawning in a depressurized station exceedingly frustrating.



output_log-kingsyndrom-eurowest.txt (65,086 bytes)
Initialize engine version: 2018.2.10f1 (674aa5a67ed5)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   
    VRAM:     8079 MB
    Driver:   24.21.13.9793
Begin MonoManager ReloadAssembly
- Completed reload, in  0.083 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.404439 ms
Loading data opt-out preferences from PlayerPrefs
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0x000002C66DFC18DB (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
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0x00007FFC3517995B (UnityPlayer) UnityMainImpl
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=e11e5136-6d57-47bb-9b4e-c299315ec8f3&userid=6ba31fbfd37f2f747bf49a0e91ea427b&deviceid=0cdce2ed480e477440e0743bb0875af0a5102fff
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0x000002C66DFC2F43 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C66DFC2DC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C66DFC2B7A (Mono JIT Code) UnityEngine.Debug:Log (object)
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0x00007FFC3517995B (UnityPlayer) UnityMainImpl
0x00007FFC35179B2B (UnityPlayer) UnityMain
0x00007FF66A6E1207 (Hellion) __scrt_common_main_seh
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object 'ScanEffect') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
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0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6ED2 (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Lines') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
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0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
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0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
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(Filename:  Line: 1775)

Fallback handler could not load library G:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Fallback handler could not load library G:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc.dll
Fallback handler could not load library G:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.256000 ms
WwiseUnity: Sound engine initialized successfully.
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34D83FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
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0x000002C66DFC2F43 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C66DFC2DC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C66DFC2B7A (Mono JIT Code) UnityEngine.Debug:Log (object)
0x000002C600FBDDA3 (Mono JIT Code) AkWwiseInitializationSettings:InitializeSoundEngine ()
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0x00007FFC3414A65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFC34BB4FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFC34BB4A4C (UnityPlayer) MonoBehaviour::AddToManager
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0x00007FFC3517995B (UnityPlayer) UnityMainImpl
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0x00007FF66A6E1207 (Hellion) __scrt_common_main_seh
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 17570.
Total: 10.403003 ms (FindLiveObjects: 1.147401 ms CreateObjectMapping: 0.475976 ms MarkObjects: 8.721118 ms  DeleteObjects: 0.057996 ms)

Opt-out preferences successfully retrieved, applied and saved:
{"optOut":false,"analyticsEnabled":true,"deviceStatsEnabled":true,"limitUserTracking":false,"performanceReportingEnabled":true}
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
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0x000002C66DFC2F43 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002C66DFC2DC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002C66DFC2B7A (Mono JIT Code) UnityEngine.Debug:Log (object)
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0x00007FFC3517995B (UnityPlayer) UnityMainImpl
0x00007FFC35179B2B (UnityPlayer) UnityMain
0x00007FF66A6E1207 (Hellion) __scrt_common_main_seh
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
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0x00007FFC346D8796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry
0x00007FFC346DBB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
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0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
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0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
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(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A005_MDL') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
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0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
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0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
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0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
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0x00007FFC34BFCAB6 (UnityPlayer) SerializedFile::ReadObject
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0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
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0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
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0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
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0x00007FFC346DBF9E (UnityPlayer) PersistentManager::ProduceObject
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0x00007FFC346DBB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFC348C4733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
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0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A006_MDL') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
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0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
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0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
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0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BFBF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFC34BFCAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB7553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance
0x00007FFC346DBF9E (UnityPlayer) PersistentManager::ProduceObject
0x00007FFC346D8796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry
0x00007FFC346DBB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFC348C4733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
0x00007FFC348C4A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead>
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A008_MDL') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BFBF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFC34BFCAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB7553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance
0x00007FFC346DBF9E (UnityPlayer) PersistentManager::ProduceObject
0x00007FFC346D8796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry
0x00007FFC346DBB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFC348C4733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
0x00007FFC348C4A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead>
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A017_MDL') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BFBF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFC34BFCAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script on this Behaviour (Game Object 'Bot') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'TargetingScrollList') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'RadarOld') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Middle') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Top') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'PilotPanels') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'DrivingShippy') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MarkerScript') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'ArtificialBodyMarkerPref') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MiddleBot') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'ManeuverScriptObject') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MiddleTop') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
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(Filename:  Line: 1775)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script on this Behaviour (Game Object 'BulletTrace') is missing!
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'plasma_gun_muzzle_flash_example') is missing!
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Smoke') is missing!
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(Filename:  Line: 1775)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/14 16:04:37.6326 Starting main scene load, Ship
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

output_log-cleanlogon-USeast.txt (61,088 bytes)
Initialize engine version: 2018.2.10f1 (674aa5a67ed5)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
    Vendor:   
    VRAM:     8079 MB
    Driver:   24.21.13.9793
Begin MonoManager ReloadAssembly
- Completed reload, in  0.084 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.421812 ms
Loading data opt-out preferences from PlayerPrefs
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=e11e5136-6d57-47bb-9b4e-c299315ec8f3&userid=6ba31fbfd37f2f747bf49a0e91ea427b&deviceid=0cdce2ed480e477440e0743bb0875af0a5102fff
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object 'ScanEffect') is missing!
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Lines') is missing!
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(Filename:  Line: 1775)

Fallback handler could not load library G:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Fallback handler could not load library G:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc.dll
Fallback handler could not load library G:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.210267 ms
WwiseUnity: Sound engine initialized successfully.
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 17570.
Total: 10.819194 ms (FindLiveObjects: 1.111377 ms CreateObjectMapping: 0.443784 ms MarkObjects: 9.202715 ms  DeleteObjects: 0.061061 ms)

Opt-out preferences successfully retrieved, applied and saved:
{"optOut":false,"analyticsEnabled":true,"deviceStatsEnabled":true,"limitUserTracking":false,"performanceReportingEnabled":true}
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
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(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A005_MDL') is missing!
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(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
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(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
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(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A006_MDL') is missing!
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(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
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0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
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(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A008_MDL') is missing!
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0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BFBF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFC34BFCAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB7553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance
0x00007FFC346DBF9E (UnityPlayer) PersistentManager::ProduceObject
0x00007FFC346D8796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry
0x00007FFC346DBB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFC348C4733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
0x00007FFC348C4A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead>
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A017_MDL') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BFBF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFC34BFCAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script on this Behaviour (Game Object 'Bot') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'TargetingScrollList') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'RadarOld') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Middle') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Top') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'PilotPanels') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'DrivingShippy') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MarkerScript') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'ArtificialBodyMarkerPref') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MiddleBot') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'ManeuverScriptObject') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MiddleTop') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DA9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFC34AD6F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script on this Behaviour (Game Object 'BulletTrace') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DAED1 (UnityPlayer) PersistentManager::LoadObjectsThreaded
0x00007FFC34AD6E4B (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'plasma_gun_muzzle_flash_example') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DAED1 (UnityPlayer) PersistentManager::LoadObjectsThreaded
0x00007FFC34AD6E4B (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Smoke') is missing!
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34BB5951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFC34BB961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFC34BFCA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFC346DC2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFC346DAED1 (UnityPlayer) PersistentManager::LoadObjectsThreaded
0x00007FFC34AD6E4B (UnityPlayer) LoadSceneOperation::Perform
0x00007FFC34AD7808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFC34AD7B4C (UnityPlayer) PreloadManager::Run
0x00007FFC34AD7B89 (UnityPlayer) PreloadManager::Run
0x00007FFC34B22B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

2018/11/14 16:09:40.3876 Starting main scene load, Ship
0x00007FFC3516252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFC35166A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFC34C21F2D (UnityPlayer) GetStacktrace
0x00007FFC34A7D7F9 (UnityPlayer) DebugStringToFile
0x00007FFC34D83FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x0000020F137431F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0000020F13742F43 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020F13742DC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000020F13742B7A (Mono JIT Code) UnityEngine.Debug:Log (object)
0x0000020F21F0AC63 (Mono JIT Code) Dbg:Info (string)
0x0000020F21F01F73 (Mono JIT Code) ZeroGravity.Client:PlayerSpawnResponseListener (ZeroGravity.Network.NetworkData)
0x0000020F22FD5944 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x0000020F22FD544B (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x0000020F133DCDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFC3414A65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFC340D1B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFC340DAB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFC34BD34A4 (UnityPlayer) scripting_method_invoke
0x00007FFC34BD0A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFC34BB4FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFC34BB5170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFC34981F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFC34ABBCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFC34ABBD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFC34ABDB7F (UnityPlayer) PlayerLoop
0x00007FFC35178065 (UnityPlayer) PerformMainLoop
0x00007FFC351771AA (UnityPlayer) MainMessageLoop
0x00007FFC3517995B (UnityPlayer) UnityMainImpl
0x00007FFC35179B2B (UnityPlayer) UnityMain
0x00007FF66A6E1207 (Hellion) __scrt_common_main_seh
0x00007FFC826E3034 (KERNEL32) BaseThreadInitThunk
0x00007FFC82AA1431 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Issue History

Date Modified Username Field Change
2018-10-20 02:33 King New Issue
2018-10-20 03:05 AirstrikeIvanov Note Added: 0001092
2018-10-22 14:56 Shomy Note Added: 0001135
2018-10-22 14:56 Shomy Status new => acknowledged
2018-11-14 16:32 SXyGeeK File Added: output_log-kingsyndom.txt
2018-11-14 16:32 SXyGeeK Note Added: 0001400
2018-11-14 17:19 SXyGeeK File Added: output_log-kingsyndrom-eurowest.txt
2018-11-14 17:19 SXyGeeK File Added: output_log-cleanlogon-USeast.txt
2018-11-14 17:19 SXyGeeK Note Added: 0001408
2018-12-03 15:41 Shomy Project Testing Squad => Hellion