View Issue Details

IDProjectCategoryLast Update
0000697HellionBug2018-12-03 15:33
ReporterCheeseJediAssigned To 
PrioritynormalReproducibilityhave not tried 
Status acknowledged 
Product Version 
Target VersionFixed in Version 
Summary0000697: Fabricator Module found has non-working cargo terminal and sometimes a 'stuck' animation.
Description

For some time the FMs we've seen as part of prefabs have hadd some odd behaviour. Some reports were of them stuck making a basketball or other innocuous item - which lead to amusing conspiracy theories that this was the cause of the expedition failure XD - but usually the control panel was unable to be interacted with (certainly in the same way as CBMs in the same prefab could.

@SmokeyRich and I grabbed a FM yesterday (twice) which was in a bugged state. The modules powered on OK when docked however the first FM had a stuck animation and both FMs had cargo panels that couldn't be interacted with.

Maybe we were unlucky and working FMs can be found in 0.3.0b - it was certainly not an exhaustive search we performed.

We then tested this with an admin spawn of an FM - this worked fine and it seems it's just modules we 'found' that have this problem. Based on this I expect the scrapyards may be spawning 'prefab-style' (i.e. broken/non interactable) FMs.

Has anybody else seen a working FM in the wild?

TagsNo tags attached.

Activities

CheeseJedi

CheeseJedi

2018-11-04 12:04

administrator   ~0001317

Additional description of the 'broken cargo interface:

When interacted with the Cargo interface never drew anything on screen however it should be noted that the camera angle changed suggesting something is missing.

ToriHanzo

ToriHanzo

2018-11-04 13:09

reporter   ~0001320

I found this too, similar to my automated outpust FM report but this time on a "wild" fm module in space.
It seems to follow the same orbit as some of the new things you put in orbit around bethyr bu its ID is FM-AC/03K004 which would indicate it is a normal FM.

But interaction with the computer panel is not working.

I attached the log output as a file



fm.txt (323,956 bytes)
Initialize engine version: 2018.2.10f1 (674aa5a67ed5)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
    Vendor:   
    VRAM:     11127 MB
    Driver:   25.21.14.1634
Begin MonoManager ReloadAssembly
- Completed reload, in  0.099 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.430753 ms
WwiseUnity: Sound engine initialized successfully.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D2818A0C2A (Mono JIT Code) UnityEngine.Debug:Log (object)
0x000002D281768B13 (Mono JIT Code) AkWwiseInitializationSettings:InitializeSoundEngine ()
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0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF44A4C (UnityPlayer) MonoBehaviour::AddToManager
0x00007FFE0DF44C20 (UnityPlayer) MonoBehaviour::AwakeFromLoad
0x00007FFE0DF8C437 (UnityPlayer) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad
0x00007FFE0DE65BFF (UnityPlayer) LoadSceneOperation::CompleteAwakeSequence
0x00007FFE0DE67569 (UnityPlayer) LoadSceneOperation::PlayerLoadSceneFromThread
0x00007FFE0DE66233 (UnityPlayer) LoadSceneOperation::IntegrateMainThread
0x00007FFE0DE68473 (UnityPlayer) PreloadManager::UpdatePreloadingSingleStep
0x00007FFE0DE68918 (UnityPlayer) PreloadManager::WaitForAllAsyncOperationsToComplete
0x00007FFE0DE6C8EB (UnityPlayer) RuntimeSceneManager::LoadScene
0x00007FFE0DE4E12C (UnityPlayer) PlayerStartFirstScene
0x00007FFE0E50970B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading data opt-out preferences from PlayerPrefs
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0x00007FFE0DF456E6 (UnityPlayer) MonoBehaviour::DelayedStartCall
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0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
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0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=e11e5136-6d57-47bb-9b4e-c299315ec8f3&userid=4de378da0690a5c43a42f651d98b6685&deviceid=be1b9342a6c2073cba7e586bfa934a8a6f4963c1
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
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0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D2818A0C2A (Mono JIT Code) UnityEngine.Debug:Log (object)
0x000002D29182A4C3 (Mono JIT Code) UnityEngine.Analytics.DataPrivacy/<FetchOptOutStatusCoroutine>c__Iterator0:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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0x000002D29182998B (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
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0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
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0x00007FFE0DF47170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007FFE0DF471FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007FFE0DF456E6 (UnityPlayer) MonoBehaviour::DelayedStartCall
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
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0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
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0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
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0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 49b4 -> priority: 1 
  Thread -> id: 3fe0 -> priority: 1 
  Thread -> id: 1b0c -> priority: 1 
  Thread -> id: 1f08 -> priority: 1 
Opt-out preferences successfully retrieved, applied and saved:
{"optOut":false,"analyticsEnabled":true,"deviceStatsEnabled":true,"limitUserTracking":false,"performanceReportingEnabled":true}
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object 'ScanEffect') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Lines') is missing!
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(Filename:  Line: 1775)

Fallback handler could not load library D:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Fallback handler could not load library D:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.983374 ms

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 15805.
Total: 9.749692 ms (FindLiveObjects: 1.100133 ms CreateObjectMapping: 0.312206 ms MarkObjects: 8.307971 ms  DeleteObjects: 0.028614 ms)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
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(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A005_MDL') is missing!
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0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
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0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF47553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance
0x00007FFE0DA6BF9E (UnityPlayer) PersistentManager::ProduceObject
0x00007FFE0DA68796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry
0x00007FFE0DA6BB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFE0DC54733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
0x00007FFE0DC54A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead>
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A006_MDL') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF8BF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFE0DF8CAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF47553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance
0x00007FFE0DA6BF9E (UnityPlayer) PersistentManager::ProduceObject
0x00007FFE0DA68796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry
0x00007FFE0DA6BB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFE0DC54733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
0x00007FFE0DC54A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead>
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A008_MDL') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF8BF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFE0DF8CAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF47553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance
0x00007FFE0DA6BF9E (UnityPlayer) PersistentManager::ProduceObject
0x00007FFE0DA68796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry
0x00007FFE0DA6BB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFE0DC54733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
0x00007FFE0DC54A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead>
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A017_MDL') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF8BF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFE0DF8CAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script on this Behaviour (Game Object 'MiddleTop') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'ArtificialBodyMarkerPref') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'ManeuverScriptObject') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'PilotPanels') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'DrivingShippy') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MiddleBot') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Top') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Middle') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'RadarOld') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Bot') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MarkerScript') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'TargetingScrollList') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFE0DE66F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script on this Behaviour (Game Object 'BulletTrace') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6AED1 (UnityPlayer) PersistentManager::LoadObjectsThreaded
0x00007FFE0DE66E4B (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'plasma_gun_muzzle_flash_example') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6AED1 (UnityPlayer) PersistentManager::LoadObjectsThreaded
0x00007FFE0DE66E4B (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Smoke') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DF8CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFE0DA6C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFE0DA6AED1 (UnityPlayer) PersistentManager::LoadObjectsThreaded
0x00007FFE0DE66E4B (UnityPlayer) LoadSceneOperation::Perform
0x00007FFE0DE67808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFE0DE67B4C (UnityPlayer) PreloadManager::Run
0x00007FFE0DE67B89 (UnityPlayer) PreloadManager::Run
0x00007FFE0DEB2B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

2018/11/04 11:01:29.2888 Starting main scene load, Ship
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D2818A0C2A (Mono JIT Code) UnityEngine.Debug:Log (object)
0x000002D28FAC7E93 (Mono JIT Code) Dbg:Info (string)
0x000002D28F66E783 (Mono JIT Code) ZeroGravity.Client:PlayerSpawnResponseListener (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CommandBuffer: built-in render texture type 13 not found while executing Decalicious - Deferred (SetRenderTarget color buffer)
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DEC316F (UnityPlayer) LogRepeatingStringWithFlags
0x00007FFE0DDA7475 (UnityPlayer) RenderingCommandBufferState::GetAndCheckRT
0x00007FFE0DDA489C (UnityPlayer) RenderingCommandBuffer::ExecuteCommandBufferWithState
0x00007FFE0DDA5F3C (UnityPlayer) RenderEventsContext::ExecuteCommandBuffers
0x00007FFE0DCF0EF8 (UnityPlayer) DeferredRenderLoop::RenderReflections
0x00007FFE0DCE9A8A (UnityPlayer) DoDeferredRenderLoop
0x00007FFE0DCFEDB3 (UnityPlayer) DoRenderLoop
0x00007FFE0DC68BA5 (UnityPlayer) Camera::DefaultPerformRenderFunction::operator()
0x00007FFE0DC6DEF0 (UnityPlayer) Camera::CustomRender
0x00007FFE0DC73B19 (UnityPlayer) Camera::Render
0x00007FFE0DCC3701 (UnityPlayer) RenderManager::RenderCameras
0x00007FFE0DE4DD1B (UnityPlayer) PlayerRender
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at ZeroGravity.LevelDesign.SceneLights.BaseVesselSystemUpdated () [0x00191] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.LevelDesign.SceneLights.Start () [0x00012] in <ce8b84a9094b428fa9a071e159457f1a>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at ZeroGravity.LevelDesign.SceneLights.BaseVesselSystemUpdated () [0x00191] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.LevelDesign.SceneLights.Start () [0x00012] in <ce8b84a9094b428fa9a071e159457f1a>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController.OnEnable () [0x00102] in <ce8b84a9094b428fa9a071e159457f1a>:0 
UnityEngine.GameObject:SetActive(GameObject, Boolean)
ZeroGravity.Objects.<LoadStructureScenes>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController.OnEnable () [0x00102] in <ce8b84a9094b428fa9a071e159457f1a>:0 
UnityEngine.GameObject:SetActive(GameObject, Boolean)
ZeroGravity.Objects.<LoadStructureScenes>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

2018/11/04 11:01:33.1204 The given key was not present in the dictionary.,   at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.Objects.SpaceObjectVessel.GetVesselObject (ZeroGravity.Objects.SpaceObjectVessel+VesselObjectType objectType, System.Int32 inSceneID) [0x000ae] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.SpaceObjectVessel.GetVesselObject[T] (System.Int32 inSceneID) [0x001d8] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB469EB (Mono JIT Code) ZeroGravity.Objects.SpaceObjectVessel:GetVesselObject<T_REF> (int)
0x000002D28FB46233 (Mono JIT Code) ZeroGravity.Objects.SpaceObjectVessel:GetStructureObject<T_REF> (int)
0x000002D28FB4106B (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D28FACD70B (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadShipScenesCoroutine>c__Iterator2:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DF47E32 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:01:33.1224 NameTagData exception, 86815807902, 11, Object reference not set to an instance of an object,   at ZeroGravity.Objects.Ship.UpdateShipObjects (ZeroGravity.Network.VesselObjects shipObjects, System.Boolean isInitialize) [0x002f3] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB412AB (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D28FACD70B (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadShipScenesCoroutine>c__Iterator2:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DF47E32 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
0x00007FFE0DD1519C (UnityPlayer) CollectAndProduceGameObjectHierarchy
0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
0x00007FFE0DD143B8 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
0x00007FFE0DD1519C (UnityPlayer) CollectAndProduceGameObjectHierarchy
0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
0x00007FFE0DD143B8 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
0x00007FFE0DD1519C (UnityPlayer) CollectAndProduceGameObjectHierarchy
0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
0x00007FFE0DD143B8 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
0x00007FFE0DD1519C (UnityPlayer) CollectAndProduceGameObjectHierarchy
0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
0x00007FFE0DD143B8 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
0x00007FFE0DD1519C (UnityPlayer) CollectAndProduceGameObjectHierarchy
0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
0x00007FFE0DD143B8 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
0x00007FFE0DD1519C (UnityPlayer) CollectAndProduceGameObjectHierarchy
0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
0x00007FFE0DD143B8 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
0x00007FFE0DD1519C (UnityPlayer) CollectAndProduceGameObjectHierarchy
0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
0x00007FFE0DD143B8 (UnityPlayer) CloneObjectImpl
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0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
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0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
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0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
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0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
0x00007FFE0DD1519C (UnityPlayer) CollectAndProduceGameObjectHierarchy
0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
0x00007FFE0DD143B8 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
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0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
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0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
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0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
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0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
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0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
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0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
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0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
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0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
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0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
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0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
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0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
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0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
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0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
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0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
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0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

WwiseUnity: EventCallbackPackage not found for <1416888704>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:03:54.6503 The given key was not present in the dictionary.,   at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.Objects.SpaceObjectVessel.GetVesselObject (ZeroGravity.Objects.SpaceObjectVessel+VesselObjectType objectType, System.Int32 inSceneID) [0x000ae] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.SpaceObjectVessel.GetVesselObject[T] (System.Int32 inSceneID) [0x001d8] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB469EB (Mono JIT Code) ZeroGravity.Objects.SpaceObjectVessel:GetVesselObject<T_REF> (int)
0x000002D28FB46233 (Mono JIT Code) ZeroGravity.Objects.SpaceObjectVessel:GetStructureObject<T_REF> (int)
0x000002D28FB4106B (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D29973FA1B (Mono JIT Code) ZeroGravity.Objects.Ship:InitializeSpaceObjectsMessageListener (ZeroGravity.Network.NetworkData)
0x000002D29972F725 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_NetworkData (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:03:54.6513 NameTagData exception, 86815807902, 11, Object reference not set to an instance of an object,   at ZeroGravity.Objects.Ship.UpdateShipObjects (ZeroGravity.Network.VesselObjects shipObjects, System.Boolean isInitialize) [0x002f3] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB412AB (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D29973FA1B (Mono JIT Code) ZeroGravity.Objects.Ship:InitializeSpaceObjectsMessageListener (ZeroGravity.Network.NetworkData)
0x000002D29972F725 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_NetworkData (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
0x00007FFE0DD1519C (UnityPlayer) CollectAndProduceGameObjectHierarchy
0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
0x00007FFE0DD143B8 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1416C (UnityPlayer) CloneObject
0x00007FFE0E13F7F2 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent
0x000002D28D56A1E6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool)
0x000002D28D56A063 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
0x000002D28D569F7B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool)
0x000002D28D569F2B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform)
0x000002D29B4C6393 (Mono JIT Code) ZeroGravity.ShipComponents.Map:Start ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007FFE0DF471FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007FFE0DF456E6 (UnityPlayer) MonoBehaviour::DelayedStartCall
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
0x00007FFE0DD1519C (UnityPlayer) CollectAndProduceGameObjectHierarchy
0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
0x00007FFE0DD143B8 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1416C (UnityPlayer) CloneObject
0x00007FFE0E13F7F2 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent
0x000002D28D56A1E6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool)
0x000002D28D56A063 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
0x000002D28D569F7B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool)
0x000002D28D569F2B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform)
0x000002D29B4C6393 (Mono JIT Code) ZeroGravity.ShipComponents.Map:Start ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007FFE0DF471FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007FFE0DF456E6 (UnityPlayer) MonoBehaviour::DelayedStartCall
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'ScanEffect') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1416C (UnityPlayer) CloneObject
0x00007FFE0E13F7F2 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent
0x000002D28D56A1E6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool)
0x000002D28D56A063 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
0x000002D28D569F7B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool)
0x000002D28D569F2B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform)
0x000002D29B4C6393 (Mono JIT Code) ZeroGravity.ShipComponents.Map:Start ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007FFE0DF471FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007FFE0DF456E6 (UnityPlayer) MonoBehaviour::DelayedStartCall
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'ScanEffect') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1416C (UnityPlayer) CloneObject
0x00007FFE0E13F7F2 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent
0x000002D28D56A1E6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool)
0x000002D28D56A063 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
0x000002D28D569F7B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool)
0x000002D28D569F2B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform)
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Lines') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
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0x00007FFE0E13F7F2 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent
0x000002D28D56A1E6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool)
0x000002D28D56A063 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
0x000002D28D569F7B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool)
0x000002D28D569F2B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform)
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Lines') is missing!
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0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
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0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
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0x000002D28D56A1E6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool)
0x000002D28D56A063 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
0x000002D28D569F7B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool)
0x000002D28D569F2B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform)
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(Filename:  Line: 1775)

Look rotation viewing vector is zero
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0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x000002D28FDFC1F3 (Mono JIT Code) UnityEngine.Transform:set_forward (UnityEngine.Vector3)
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0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 84)

WwiseUnity: EventCallbackPackage not found for <-1298333568>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <1274747008>.
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0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <1170138240>.
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0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <-1874890240>.
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0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <1839709952>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <-677731712>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <1526521856>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <-1422474624>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <-130676352>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at ZeroGravity.LevelDesign.SceneLights.BaseVesselSystemUpdated () [0x00191] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.LevelDesign.SceneLights.Start () [0x00012] in <ce8b84a9094b428fa9a071e159457f1a>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at ZeroGravity.LevelDesign.SceneLights.BaseVesselSystemUpdated () [0x00191] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.LevelDesign.SceneLights.Start () [0x00012] in <ce8b84a9094b428fa9a071e159457f1a>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController.OnEnable () [0x00102] in <ce8b84a9094b428fa9a071e159457f1a>:0 
UnityEngine.GameObject:SetActive(GameObject, Boolean)
ZeroGravity.Objects.<LoadStructureScenes>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController.OnEnable () [0x00102] in <ce8b84a9094b428fa9a071e159457f1a>:0 
UnityEngine.GameObject:SetActive(GameObject, Boolean)
ZeroGravity.Objects.<LoadStructureScenes>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

2018/11/04 11:19:44.5919 The given key was not present in the dictionary.,   at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.Objects.SpaceObjectVessel.GetVesselObject (ZeroGravity.Objects.SpaceObjectVessel+VesselObjectType objectType, System.Int32 inSceneID) [0x000ae] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.SpaceObjectVessel.GetVesselObject[T] (System.Int32 inSceneID) [0x001d8] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB469EB (Mono JIT Code) ZeroGravity.Objects.SpaceObjectVessel:GetVesselObject<T_REF> (int)
0x000002D28FB46233 (Mono JIT Code) ZeroGravity.Objects.SpaceObjectVessel:GetStructureObject<T_REF> (int)
0x000002D28FB4106B (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D28FACD803 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadShipScenesCoroutine>c__Iterator2:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DF47E32 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:19:44.5929 NameTagData exception, 86815807902, 11, Object reference not set to an instance of an object,   at ZeroGravity.Objects.Ship.UpdateShipObjects (ZeroGravity.Network.VesselObjects shipObjects, System.Boolean isInitialize) [0x002f3] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB412AB (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D28FACD803 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadShipScenesCoroutine>c__Iterator2:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DF47E32 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
0x00007FFE0DD1519C (UnityPlayer) CollectAndProduceGameObjectHierarchy
0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
0x00007FFE0DD143B8 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
0x00007FFE0DD1519C (UnityPlayer) CollectAndProduceGameObjectHierarchy
0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
0x00007FFE0DD143B8 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
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0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
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0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
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0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
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0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
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0x00007FFE0DD1493C (UnityPlayer) CollectAndProduceClonedIsland
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0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
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0x00007FFE0DF48396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom
0x00007FFE0DD14D38 (UnityPlayer) CollectAndProduceGameObject
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0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object '<null>') is missing!
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0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
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0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
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0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD14625 (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0DF45951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFE0DF4944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFE0DD1463E (UnityPlayer) CloneObjectImpl
0x00007FFE0DD1408A (UnityPlayer) CloneObject
0x00007FFE0E13F79A (UnityPlayer) Object_CUSTOM_Internal_CloneSingle
0x000002D28EBDADAA (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x000002D28EBDAC13 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x000002D28FB17ABB (Mono JIT Code) ZeroGravity.SceneLoader:GetLoadedScene (ZeroGravity.SceneLoader/SceneType,long)
0x000002D28FACDDE3 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadStructureScenes>c__Iterator1:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

2018/11/04 11:19:46.7536 The given key was not present in the dictionary.,   at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.Objects.SpaceObjectVessel.GetVesselObject (ZeroGravity.Objects.SpaceObjectVessel+VesselObjectType objectType, System.Int32 inSceneID) [0x000ae] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.SpaceObjectVessel.GetVesselObject[T] (System.Int32 inSceneID) [0x001d8] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB469EB (Mono JIT Code) ZeroGravity.Objects.SpaceObjectVessel:GetVesselObject<T_REF> (int)
0x000002D28FB46233 (Mono JIT Code) ZeroGravity.Objects.SpaceObjectVessel:GetStructureObject<T_REF> (int)
0x000002D28FB4106B (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D29973FA1B (Mono JIT Code) ZeroGravity.Objects.Ship:InitializeSpaceObjectsMessageListener (ZeroGravity.Network.NetworkData)
0x000002D29972F725 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_NetworkData (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:19:46.7556 NameTagData exception, 86815807902, 11, Object reference not set to an instance of an object,   at ZeroGravity.Objects.Ship.UpdateShipObjects (ZeroGravity.Network.VesselObjects shipObjects, System.Boolean isInitialize) [0x002f3] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB412AB (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D29973FA1B (Mono JIT Code) ZeroGravity.Objects.Ship:InitializeSpaceObjectsMessageListener (ZeroGravity.Network.NetworkData)
0x000002D29972F725 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_NetworkData (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

WwiseUnity: EventCallbackPackage not found for <1007676800>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <2056192384>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <1403275392>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <956558848>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <44383744>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
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0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <-1426178304>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
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0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
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0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <379175552>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <-1158236800>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <-190846848>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:38:08.5198 RoomDetails exception, 615317518732, 397, Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index,   at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.LevelDesign.SceneTriggerRoom.UpdatePressurizationEffects () [0x002a3] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.LevelDesign.SceneTriggerRoom.ExecuteBehaviourScripts () [0x000bc] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.Ship.UpdateShipObjects (ZeroGravity.Network.VesselObjects shipObjects, System.Boolean isInitialize) [0x006a7] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB426E3 (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D299730AA3 (Mono JIT Code) ZeroGravity.Objects.Ship:ShipStatsMessageListener (ZeroGravity.Network.NetworkData)
0x000002D29972F725 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_NetworkData (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:38:09.5624 RoomDetails exception, 615317518732, 397, Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index,   at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.LevelDesign.SceneTriggerRoom.UpdatePressurizationEffects () [0x002a3] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.LevelDesign.SceneTriggerRoom.ExecuteBehaviourScripts () [0x000bc] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.Ship.UpdateShipObjects (ZeroGravity.Network.VesselObjects shipObjects, System.Boolean isInitialize) [0x006a7] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB426E3 (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D299730AA3 (Mono JIT Code) ZeroGravity.Objects.Ship:ShipStatsMessageListener (ZeroGravity.Network.NetworkData)
0x000002D29972F725 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_NetworkData (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:38:10.5997 RoomDetails exception, 615317518732, 397, Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index,   at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.LevelDesign.SceneTriggerRoom.UpdatePressurizationEffects () [0x002a3] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.LevelDesign.SceneTriggerRoom.ExecuteBehaviourScripts () [0x000bc] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.Ship.UpdateShipObjects (ZeroGravity.Network.VesselObjects shipObjects, System.Boolean isInitialize) [0x006a7] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB426E3 (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D299730AA3 (Mono JIT Code) ZeroGravity.Objects.Ship:ShipStatsMessageListener (ZeroGravity.Network.NetworkData)
0x000002D29972F725 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_NetworkData (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:38:11.6273 RoomDetails exception, 615317518732, 397, Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index,   at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.LevelDesign.SceneTriggerRoom.UpdatePressurizationEffects () [0x002a3] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.LevelDesign.SceneTriggerRoom.ExecuteBehaviourScripts () [0x000bc] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.Ship.UpdateShipObjects (ZeroGravity.Network.VesselObjects shipObjects, System.Boolean isInitialize) [0x006a7] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB426E3 (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D299730AA3 (Mono JIT Code) ZeroGravity.Objects.Ship:ShipStatsMessageListener (ZeroGravity.Network.NetworkData)
0x000002D29972F725 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_NetworkData (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:38:12.6870 RoomDetails exception, 615317518732, 397, Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index,   at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.LevelDesign.SceneTriggerRoom.UpdatePressurizationEffects () [0x002a3] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.LevelDesign.SceneTriggerRoom.ExecuteBehaviourScripts () [0x000bc] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.Ship.UpdateShipObjects (ZeroGravity.Network.VesselObjects shipObjects, System.Boolean isInitialize) [0x006a7] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB426E3 (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D299730AA3 (Mono JIT Code) ZeroGravity.Objects.Ship:ShipStatsMessageListener (ZeroGravity.Network.NetworkData)
0x000002D29972F725 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_NetworkData (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:38:13.7695 RoomDetails exception, 615317518732, 397, Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index,   at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.LevelDesign.SceneTriggerRoom.UpdatePressurizationEffects () [0x002a3] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.LevelDesign.SceneTriggerRoom.ExecuteBehaviourScripts () [0x000bc] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.Ship.UpdateShipObjects (ZeroGravity.Network.VesselObjects shipObjects, System.Boolean isInitialize) [0x006a7] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB426E3 (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D299730AA3 (Mono JIT Code) ZeroGravity.Objects.Ship:ShipStatsMessageListener (ZeroGravity.Network.NetworkData)
0x000002D29972F725 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_NetworkData (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <1358476672>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <1398880640>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <303414912>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ArgumentNullException: Value cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.Objects.ArtificialBody.set_RadarVisibilityType (ZeroGravity.Objects.RadarVisiblityType value) [0x0000c] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.ShipComponents.RadarSystem.ScanObjectPassive (ZeroGravity.Objects.ArtificialBody target) [0x000af] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.ShipComponents.RadarSystem.ScanItems (System.Boolean doPassiveScan, System.Boolean doActiveScan, System.Int32 activeFocusLevel, System.Nullable`1[T] activeFocusDirection) [0x00051] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.ShipComponents.RadarSystem.Update () [0x0007d] in <ce8b84a9094b428fa9a071e159457f1a>:0 
 
(Filename: <f2e6809acb14476a81f399aeb800f8f2> Line: 0)

WwiseUnity: EventCallbackPackage not found for <-853146112>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ArgumentNullException: Value cannot be null.
Parameter name: key
  at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.Objects.ArtificialBody.set_RadarVisibilityType (ZeroGravity.Objects.RadarVisiblityType value) [0x0000c] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.ShipComponents.RadarSystem.ScanObjectPassive (ZeroGravity.Objects.ArtificialBody target) [0x000cf] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.ShipComponents.RadarSystem.ScanItems (System.Boolean doPassiveScan, System.Boolean doActiveScan, System.Int32 activeFocusLevel, System.Nullable`1[T] activeFocusDirection) [0x00051] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.ShipComponents.RadarSystem.Update () [0x0007d] in <ce8b84a9094b428fa9a071e159457f1a>:0 
 
(Filename: <f2e6809acb14476a81f399aeb800f8f2> Line: 0)

WwiseUnity: EventCallbackPackage not found for <-1979668864>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController.OnEnable () [0x00102] in <ce8b84a9094b428fa9a071e159457f1a>:0 
UnityEngine.GameObject:SetActive(GameObject, Boolean)
ZeroGravity.Objects.<LoadStructureScenes>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController.OnEnable () [0x00102] in <ce8b84a9094b428fa9a071e159457f1a>:0 
UnityEngine.GameObject:SetActive(GameObject, Boolean)
ZeroGravity.Objects.<LoadStructureScenes>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

2018/11/04 11:59:10.0681 The given key was not present in the dictionary.,   at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.Objects.SpaceObjectVessel.GetVesselObject (ZeroGravity.Objects.SpaceObjectVessel+VesselObjectType objectType, System.Int32 inSceneID) [0x000ae] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.SpaceObjectVessel.GetVesselObject[T] (System.Int32 inSceneID) [0x001d8] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB469EB (Mono JIT Code) ZeroGravity.Objects.SpaceObjectVessel:GetVesselObject<T_REF> (int)
0x000002D28FB46233 (Mono JIT Code) ZeroGravity.Objects.SpaceObjectVessel:GetStructureObject<T_REF> (int)
0x000002D28FB4106B (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D28FACD803 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadShipScenesCoroutine>c__Iterator2:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DF47E32 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:59:10.0701 NameTagData exception, 426046338949, 11, Object reference not set to an instance of an object,   at ZeroGravity.Objects.Ship.UpdateShipObjects (ZeroGravity.Network.VesselObjects shipObjects, System.Boolean isInitialize) [0x002f3] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB412AB (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D28FACD803 (Mono JIT Code) ZeroGravity.Objects.Ship/<LoadShipScenesCoroutine>c__Iterator2:MoveNext ()
0x000002D291829D08 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
0x000002D291829E37 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF47DB2 (UnityPlayer) Coroutine::Run
0x00007FFE0DF47E32 (UnityPlayer) Coroutine::Run
0x00007FFE0DD16502 (UnityPlayer) DelayedCallManager::Update
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

2018/11/04 11:59:13.2547 The given key was not present in the dictionary.,   at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <f2e6809acb14476a81f399aeb800f8f2>:0 
  at ZeroGravity.Objects.SpaceObjectVessel.GetVesselObject (ZeroGravity.Objects.SpaceObjectVessel+VesselObjectType objectType, System.Int32 inSceneID) [0x000ae] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.SpaceObjectVessel.GetVesselObject[T] (System.Int32 inSceneID) [0x001d8] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB469EB (Mono JIT Code) ZeroGravity.Objects.SpaceObjectVessel:GetVesselObject<T_REF> (int)
0x000002D28FB46233 (Mono JIT Code) ZeroGravity.Objects.SpaceObjectVessel:GetStructureObject<T_REF> (int)
0x000002D28FB4106B (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D29973FA1B (Mono JIT Code) ZeroGravity.Objects.Ship:InitializeSpaceObjectsMessageListener (ZeroGravity.Network.NetworkData)
0x000002D29972F725 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_NetworkData (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/04 11:59:13.2557 NameTagData exception, 426046338949, 11, Object reference not set to an instance of an object,   at ZeroGravity.Objects.Ship.UpdateShipObjects (ZeroGravity.Network.VesselObjects shipObjects, System.Boolean isInitialize) [0x002f3] in <ce8b84a9094b428fa9a071e159457f1a>:0 
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D295813003 (Mono JIT Code) Dbg:Error (object[])
0x000002D28FB412AB (Mono JIT Code) ZeroGravity.Objects.Ship:UpdateShipObjects (ZeroGravity.Network.VesselObjects,bool)
0x000002D29973FA1B (Mono JIT Code) ZeroGravity.Objects.Ship:InitializeSpaceObjectsMessageListener (ZeroGravity.Network.NetworkData)
0x000002D29972F725 (Mono JIT Code) (wrapper delegate-invoke) <Module>:invoke_void_NetworkData (ZeroGravity.Network.NetworkData)
0x000002D289AB56E4 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData ()
0x000002D289AB51EB (Mono JIT Code) ZeroGravity.Client:FixedUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD11F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

WwiseUnity: EventCallbackPackage not found for <1920031360>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at ZeroGravity.UI.CargoPanel.CraftingStatusUpdate () [0x00050] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.UI.CargoPanel.SetItemForCrafting () [0x0013f] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.UI.CargoPanel.OnInteract () [0x00038] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.LevelDesign.SceneTriggerCargoPanel.Interact (ZeroGravity.Objects.MyPlayer player, System.Boolean interactWithOverlappingTriggers) [0x0004b] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Objects.MyPlayer.LockToTriggerMessageListener (ZeroGravity.Network.NetworkData data) [0x000de] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Network.EventSystem.InvokeQueuedData () [0x0005f] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at ZeroGravity.Client.FixedUpdate () [0x00000] in <ce8b84a9094b428fa9a071e159457f1a>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

WwiseUnity: EventCallbackPackage not found for <862998912>.
0x00007FFE0E4F252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFE0E4F6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFE0DFB1F2D (UnityPlayer) GetStacktrace
0x00007FFE0DE0D7F9 (UnityPlayer) DebugStringToFile
0x00007FFE0E113FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x000002D2818A12A6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x000002D2818A0FF3 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002D2818A0E70 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x000002D295813215 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x000002D2968A086B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x000002D2968A020B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x000002D2968A01CB (Mono JIT Code) AkInitializer:LateUpdate ()
0x000002D2FF93D720 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFE442DA65B (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFE44261B72 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFE4426AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFE0DF634A4 (UnityPlayer) scripting_method_invoke
0x00007FFE0DF60A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFE0DF44FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFE0DF45170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFE0DD12170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FFE0DE4BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFE0DE4DB7F (UnityPlayer) PlayerLoop
0x00007FFE0E508065 (UnityPlayer) PerformMainLoop
0x00007FFE0E5071AA (UnityPlayer) MainMessageLoop
0x00007FFE0E50995B (UnityPlayer) UnityMainImpl
0x00007FFE0E509B2B (UnityPlayer) UnityMain
0x00007FF779291207 (Hellion) __scrt_common_main_seh
0x00007FFE6FAB3034 (KERNEL32) BaseThreadInitThunk
0x00007FFE70181461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at SceneLightController+<OnOffLerp>c__Iterator0.MoveNext () [0x0051a] in <ce8b84a9094b428fa9a071e159457f1a>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <b26b66ba27fa459490cd14f3317dd155>:0 
 
(Filename: <ce8b84a9094b428fa9a071e159457f1a> Line: 0)

fm.txt (323,956 bytes)
ToriHanzo

ToriHanzo

2018-11-04 13:15

reporter   ~0001321

Same orbit as "Production Section BE-1"
Mine "was not" running the 3d-printer animation.. until I anchored my ship and gave it power, then it started the animation as mister Cheese explained.

ToriHanzo

ToriHanzo

2018-11-04 15:50

reporter   ~0001325

For testing purposes I decided to warp to the inner planets and try to find a "wild" Factory Module there.
So I went to Hirath and its moon Iblith.
There I did find a Factory module and it did NOT have this bug.

My reason for testing was to compare the Factory Modules spawned in Bethyr to those spawned elsewhere.

My guess is that the spawned Factory Modules in Bethyr somehow get classified the same way as those that sit in automated outposts.

And if that is correct then this bug-report is related to https://feedback.zerogravitygames.com/view.php?id=650

I also noted that its name differed slightly from the ones in bethyr (FM-AC_HE1/03K009)
I will doublecheck the name in bethyr in a moment, maybe I got the name incorrect there.

Zorz

Zorz

2018-11-05 08:05

reporter   ~0001328

already reported too

https://feedback.zerogravitygames.com/view.php?id=650

please use search feature

Zorz

Zorz

2018-11-05 08:12

reporter   ~0001329

"Same orbit as "Production Section BE-1"
Mine "was not" running the 3d-printer animation.. until I anchored my ship and gave it power, then it started the animation as mister Cheese explained."

sorry, i have explaned it a day ago in the original bugreport.. so seems it's just a copy of my explanation ^^

https://feedback.zerogravitygames.com/view.php?id=650

ToriHanzo

ToriHanzo

2018-11-05 08:29

reporter   ~0001330

@zorz

The Report https://feedback.zerogravitygames.com/view.php?id=650 is for automated outposts factory modules. (just like the one you found called production section-Be2)

This report is for normal factory modules with names like FM-AC:HE1/03k009.
That is why it got its own report.
I wrote that mine had the same orbit as "Production Section BE-1" to clarify that it was spawned there, not that it was the "Production Section BE-1" so with only good intentions I have to mention that it is not a copy of your text :)

The 2 may very well be related, infact I think they are, but they represent 2 different problems.

Shomy

Shomy

2018-11-05 14:13

administrator   ~0001335

I agree with @ToriHanzo on this one, this is two different bugs, one with nonworking FM panel and second with animation stuck on fabricator but I believe they are connected. Resolving the first one #650 should resolve this on as well hopefully. Will retest this when the #650 is fixed, which should have been fixed for this version but it wasn't apparently.

Healthy Ant

Healthy Ant

2018-11-07 00:35

reporter   ~0001367

Same here. I found one totally solo FM orbiting around Bethyr. The printing animation was stuck and I couldn't access the FM cargo terminal. I spawned new one using dev console which was working properly.

Zorz

Zorz

2018-11-07 11:26

reporter   ~0001368

i posted a not working normal FM and a not automated FM in https://feedback.zerogravitygames.com/view.php?id=650 like requested by shomy..

just look into the outputlog which i posted into the mentioned bugreport!

also the mentioned bugreport is about CARGO PANEL interaction not working.. so it makes no difference where it isn't working.. because it's working nowhere in FM or prefab FM ^^ but ok if u think it's diffent even after i posted a output log with both cargo panels not work in one output log in one session strait done behind in some minutes..

just search for "cargo" in bugreports next time to avoid double postings.. or i will post such doubled tickets like this next time too! because i found THIS BUG here 1 day befor.. just look.

Zorz

Zorz

2018-11-07 12:03

reporter   ~0001374

sry, np, hopefully it get fixed on both, because prefab/automated modules/station didn't work in 0.2.9 and befor too and it was already reported too as far as i know

Shomy

Shomy

2018-11-07 12:07

administrator   ~0001375

It turned out that they are indeed the same bug, and the reason why it happened was that item was spawned inside of fabricator slot. Which is why it was in a working animation. And because of it, a panel was throwing an error since it had no information about that item.

Neouni

Neouni

2018-11-07 13:47

reporter   ~0001377

I found them without items spawned inside the fabricator too they are just as bugged.
Removing or adding the item does not affect it.

I remember previous builds had a similar bug with FM.

SXyGeeK

SXyGeeK

2018-11-14 19:02

reporter   ~0001414

this is still occuring in 3.0c
i picked up an FM from the production section around bethyr.

Neouni

Neouni

2018-11-14 19:10

reporter   ~0001415

partial fixed 0.3.0c
When unpowered prefab fabricator console works.

After docking and rerouting power to make it work, it goes in endless cycle and console is broken.

SXyGeeK

SXyGeeK

2018-11-15 15:36

reporter   ~0001455

Workaround available
The condition is certainly related to the item being in the fabricator tray when it is spawned. in my case a crowbar.
to fix an affected FM.
1: turn off power
2: remove item from fabricator tray
3: use fabricator terminal to start fabrication of a basketball or something (it works when powered off)
4: turn on power
you will find that the fabricator has produced what you asked for and is now functioning normally.

Issue History

Date Modified Username Field Change
2018-11-04 11:55 CheeseJedi New Issue
2018-11-04 11:55 CheeseJedi Summary Fabricator Module found has 'stuck' animation and non-interactable screen => Fabricator Module found has non-interactable screen and sometimes a 'stuck' animation.
2018-11-04 11:56 CheeseJedi Description Updated View Revisions
2018-11-04 12:04 CheeseJedi Note Added: 0001317
2018-11-04 12:05 CheeseJedi Summary Fabricator Module found has non-interactable screen and sometimes a 'stuck' animation. => Fabricator Module found has non-working cargo terminal and sometimes a 'stuck' animation.
2018-11-04 13:09 ToriHanzo File Added: fm.txt
2018-11-04 13:09 ToriHanzo Note Added: 0001320
2018-11-04 13:15 ToriHanzo Note Added: 0001321
2018-11-04 15:50 ToriHanzo Note Added: 0001325
2018-11-05 08:05 Zorz Note Added: 0001328
2018-11-05 08:12 Zorz Note Added: 0001329
2018-11-05 08:29 ToriHanzo Note Added: 0001330
2018-11-05 14:13 Shomy Note Added: 0001335
2018-11-05 14:13 Shomy Status new => acknowledged
2018-11-07 00:35 Healthy Ant Note Added: 0001367
2018-11-07 11:26 Zorz Note Added: 0001368
2018-11-07 12:03 Zorz Note Added: 0001374
2018-11-07 12:07 Shomy Note Added: 0001375
2018-11-07 13:47 Neouni Note Added: 0001377
2018-11-14 14:45 Shomy Status acknowledged => test
2018-11-14 19:02 SXyGeeK Note Added: 0001414
2018-11-14 19:10 Neouni Note Added: 0001415
2018-11-15 11:46 Shomy Status test => acknowledged
2018-11-15 15:36 SXyGeeK Note Added: 0001455
2018-12-03 15:33 Shomy Project Testing Squad => Hellion