View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000717 | Hellion | Bug | 2018-11-14 16:59 | 2019-04-15 16:05 | |
Reporter | ToriHanzo | Assigned To | |||
Priority | normal | Reproducibility | always | ||
Status | acknowledged | ||||
Product Version | 0.3.0 | ||||
Target Version | 0.4.2 | Fixed in Version | |||
Summary | 0000717: Safe Haven - Tutorial mission - Find a welding tool step (if player does the following) | ||||
Description | There is a problem with the tutorial mission if you pick up the large resource canister in the "Derelict power section" where you also find the warp cell, and then attach this to the cargo panel in your "Safe haven" and unload it before you pick up your welder. The result is that the resource canister can not be removed from the cargo panel, putting a complete stop to your tutorial progression. I guess no video is required. Best Regards | ||||
Tags | No tags attached. | ||||
has duplicate | 0000958 | closed | Placing a resource Can on Refiner before mission requested welding torch = "game over man" |
I reproduced this as Tori stated. |
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I guess this will happen if you insert your "Soda can" too (Small resource canister) |
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So, this apperantly is not related to the quest objective. I was on my first spawn, first life (0.3.0d) , came to the "Haven" module, inserted a Large resource canister and can not remove that now. So, here is another log file and video: https://youtu.be/VqSizzIErUg
Cargo Panel 0.3.0d.txt (119,991 bytes)
Initialize engine version: 2018.2.10f1 (674aa5a67ed5) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06) Vendor: VRAM: 11127 MB Driver: 25.21.14.1634 Begin MonoManager ReloadAssembly - Completed reload, in 0.690 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.574339 ms Loading data opt-out preferences from PlayerPrefs 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F95752C7A (Mono JIT Code) UnityEngine.Debug:Log (object) 0x0000020F95752003 (Mono JIT Code) UnityEngine.Analytics.DataPrivacy/<FetchOptOutStatusCoroutine>c__Iterator0:MoveNext () 0x0000020F95751D58 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 0x0000020F95751E87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39127DB2 (UnityPlayer) Coroutine::Run 0x00007FFD391291F4 (UnityPlayer) MonoBehaviour::TryCreateAndRunCoroutine 0x00007FFD39128963 (UnityPlayer) MonoBehaviour::StartCoroutineManaged2 0x00007FFD39308C0B (UnityPlayer) MonoBehaviour_CUSTOM_StartCoroutineManaged2 0x0000020F95751C39 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator) 0x0000020F957519DB (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) 0x0000020F95751963 (Mono JIT Code) UnityEngine.Analytics.DataPrivacy:Start () 0x0000020F953EE820 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39127170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391271FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391256E6 (UnityPlayer) MonoBehaviour::DelayedStartCall 0x00007FFD38EF6502 (UnityPlayer) DelayedCallManager::Update 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=e11e5136-6d57-47bb-9b4e-c299315ec8f3&userid=4de378da0690a5c43a42f651d98b6685&deviceid=be1b9342a6c2073cba7e586bfa934a8a6f4963c1 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F95752C7A (Mono JIT Code) UnityEngine.Debug:Log (object) 0x0000020F95752513 (Mono JIT Code) UnityEngine.Analytics.DataPrivacy/<FetchOptOutStatusCoroutine>c__Iterator0:MoveNext () 0x0000020F95751D58 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 0x0000020F95751E87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39127DB2 (UnityPlayer) Coroutine::Run 0x00007FFD391291F4 (UnityPlayer) MonoBehaviour::TryCreateAndRunCoroutine 0x00007FFD39128963 (UnityPlayer) MonoBehaviour::StartCoroutineManaged2 0x00007FFD39308C0B (UnityPlayer) MonoBehaviour_CUSTOM_StartCoroutineManaged2 0x0000020F95751C39 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutineManaged2 (UnityEngine.MonoBehaviour,System.Collections.IEnumerator) 0x0000020F957519DB (Mono JIT Code) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) 0x0000020F95751963 (Mono JIT Code) UnityEngine.Analytics.DataPrivacy:Start () 0x0000020F953EE820 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39127170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391271FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391256E6 (UnityPlayer) MonoBehaviour::DelayedStartCall 0x00007FFD38EF6502 (UnityPlayer) DelayedCallManager::Update 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) The referenced script on this Behaviour (Game Object 'ScanEffect') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046ED2 (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Lines') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046ED2 (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) Fallback handler could not load library D:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc Fallback handler could not load library D:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.238882 ms WwiseUnity: Sound engine initialized successfully. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F95752C7A (Mono JIT Code) UnityEngine.Debug:Log (object) 0x0000020FA479E2D3 (Mono JIT Code) AkWwiseInitializationSettings:InitializeSoundEngine () 0x0000020FA479D0B3 (Mono JIT Code) AkSoundEngineController:Init (AkInitializer) 0x0000020FA479CEEB (Mono JIT Code) AkInitializer:OnEnable () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39124A4C (UnityPlayer) MonoBehaviour::AddToManager 0x00007FFD39124C20 (UnityPlayer) MonoBehaviour::AwakeFromLoad 0x00007FFD3916C437 (UnityPlayer) AwakeFromLoadQueue::PersistentManagerAwakeFromLoad 0x00007FFD39045BFF (UnityPlayer) LoadSceneOperation::CompleteAwakeSequence 0x00007FFD39047569 (UnityPlayer) LoadSceneOperation::PlayerLoadSceneFromThread 0x00007FFD3904626B (UnityPlayer) LoadSceneOperation::IntegrateMainThread 0x00007FFD39048473 (UnityPlayer) PreloadManager::UpdatePreloadingSingleStep 0x00007FFD39048918 (UnityPlayer) PreloadManager::WaitForAllAsyncOperationsToComplete 0x00007FFD390481F6 (UnityPlayer) PreloadManager::UpdatePreloading 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) NullReferenceException: Object reference not set to an instance of an object at SoundEffect.SetListeners () [0x001de] in <fdbeb0ef7c954949b3c43c831b7d1af5>:0 at SoundEffect.OnEnable () [0x00081] in <fdbeb0ef7c954949b3c43c831b7d1af5>:0 (Filename: <fdbeb0ef7c954949b3c43c831b7d1af5> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SoundEffect.SetListeners () [0x001de] in <fdbeb0ef7c954949b3c43c831b7d1af5>:0 at SoundEffect.OnEnable () [0x00081] in <fdbeb0ef7c954949b3c43c831b7d1af5>:0 (Filename: <fdbeb0ef7c954949b3c43c831b7d1af5> Line: 0) Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 17721. Total: 11.309484 ms (FindLiveObjects: 1.185214 ms CreateObjectMapping: 0.563864 ms MarkObjects: 9.494744 ms DeleteObjects: 0.064894 ms) Opt-out preferences successfully retrieved, applied and saved: {"optOut":false,"analyticsEnabled":true,"deviceStatsEnabled":true,"limitUserTracking":false,"performanceReportingEnabled":true} 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F95752C7A (Mono JIT Code) UnityEngine.Debug:Log (object) 0x0000020F95752A13 (Mono JIT Code) UnityEngine.Analytics.DataPrivacy/<FetchOptOutStatusCoroutine>c__Iterator0:MoveNext () 0x0000020F95751D58 (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) 0x0000020F95751E87 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39127DB2 (UnityPlayer) Coroutine::Run 0x00007FFD39127E32 (UnityPlayer) Coroutine::Run 0x00007FFD38EF6502 (UnityPlayer) DelayedCallManager::Update 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following: 1/2 scenes have different Realtime GI settings. (Filename: Line: 124) Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following: 1/2 scenes have different Realtime GI settings. (Filename: Line: 124) The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39127553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance 0x00007FFD38C4BF9E (UnityPlayer) PersistentManager::ProduceObject 0x00007FFD38C48796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry 0x00007FFD38C4BB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded 0x00007FFD38E34733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead> 0x00007FFD38E34A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead> 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1575) The referenced script on this Behaviour (Game Object 'Asteroid_A005_MDL') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD3916BF70 (UnityPlayer) OutOfBoundsReadingError 0x00007FFD3916CAB6 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1966) Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following: 1/2 scenes have different Realtime GI settings. (Filename: Line: 124) The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39127553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance 0x00007FFD38C4BF9E (UnityPlayer) PersistentManager::ProduceObject 0x00007FFD38C48796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry 0x00007FFD38C4BB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded 0x00007FFD38E34733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead> 0x00007FFD38E34A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead> 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1575) The referenced script on this Behaviour (Game Object 'Asteroid_A006_MDL') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD3916BF70 (UnityPlayer) OutOfBoundsReadingError 0x00007FFD3916CAB6 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1966) Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following: 1/2 scenes have different Realtime GI settings. (Filename: Line: 124) The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39127553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance 0x00007FFD38C4BF9E (UnityPlayer) PersistentManager::ProduceObject 0x00007FFD38C48796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry 0x00007FFD38C4BB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded 0x00007FFD38E34733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead> 0x00007FFD38E34A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead> 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1575) The referenced script on this Behaviour (Game Object 'Asteroid_A008_MDL') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD3916BF70 (UnityPlayer) OutOfBoundsReadingError 0x00007FFD3916CAB6 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1966) Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following: 1/2 scenes have different Realtime GI settings. (Filename: Line: 124) Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following: 1/2 scenes have different Realtime GI settings. (Filename: Line: 124) Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following: 1/2 scenes have different Realtime GI settings. (Filename: Line: 124) The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39127553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance 0x00007FFD38C4BF9E (UnityPlayer) PersistentManager::ProduceObject 0x00007FFD38C48796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry 0x00007FFD38C4BB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded 0x00007FFD38E34733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead> 0x00007FFD38E34A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead> 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1575) The referenced script on this Behaviour (Game Object 'Asteroid_A017_MDL') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD3916BF70 (UnityPlayer) OutOfBoundsReadingError 0x00007FFD3916CAB6 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1966) Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following: 1/2 scenes have different Realtime GI settings. (Filename: Line: 124) The referenced script on this Behaviour (Game Object 'TargetingScrollList') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'MiddleBot') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'RadarOld') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Bot') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'PilotPanels') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'DrivingShippy') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'ArtificialBodyMarkerPref') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Middle') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'ManeuverScriptObject') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'MarkerScript') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Top') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'MiddleTop') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded 0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following: 1/2 scenes have different Realtime GI settings. (Filename: Line: 124) The referenced script on this Behaviour (Game Object 'BulletTrace') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4AED1 (UnityPlayer) PersistentManager::LoadObjectsThreaded 0x00007FFD39046E4B (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'plasma_gun_muzzle_flash_example') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4AED1 (UnityPlayer) PersistentManager::LoadObjectsThreaded 0x00007FFD39046E4B (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Smoke') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject 0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded 0x00007FFD38C4AED1 (UnityPlayer) PersistentManager::LoadObjectsThreaded 0x00007FFD39046E4B (UnityPlayer) LoadSceneOperation::Perform 0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation 0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run 0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run 0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following: 1/2 scenes have different Realtime GI settings. (Filename: Line: 124) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F80956B61 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) 0x0000020F80956A3D (Mono JIT Code) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) 0x0000020FB90913BB (Mono JIT Code) UnityEngine.Transform:set_parent (UnityEngine.Transform) 0x0000020F8095671B (Mono JIT Code) ZeroGravity.Client:ShowConfirmMessageBox (string,string,string,string,ZeroGravity.UI.ConfirmMessageBox/OnYesDelegate,ZeroGravity.UI.ConfirmMessageBox/OnNoDelegate) 0x0000020F809565EB (Mono JIT Code) ZeroGravity.UI.VideoSettings:OnQualityChange () 0x0000020F8095649B (Mono JIT Code) ZeroGravity.UI.VideoSettings:<Start>m__2 (int) 0x0000020F80949911 (Mono JIT Code) UnityEngine.Events.InvokableCall`1<int>:Invoke (int) 0x0000020FB90F3242 (Mono JIT Code) UnityEngine.Events.UnityEvent`1<int>:Invoke (int) 0x0000020FB90F2CE3 (Mono JIT Code) UnityEngine.UI.Dropdown:set_value (int) 0x0000020F80956433 (Mono JIT Code) UnityEngine.UI.Dropdown:OnSelectItem (UnityEngine.UI.Toggle) 0x0000020F809562F3 (Mono JIT Code) UnityEngine.UI.Dropdown/<Show>c__AnonStorey1:<>m__0 (bool) 0x0000020F809562A1 (Mono JIT Code) UnityEngine.Events.InvokableCall`1<bool>:Invoke (bool) 0x0000020FB90F5F02 (Mono JIT Code) UnityEngine.Events.UnityEvent`1<bool>:Invoke (bool) 0x0000020FB90F3FA3 (Mono JIT Code) UnityEngine.UI.Toggle:Set (bool,bool) 0x0000020FB90F3E2B (Mono JIT Code) UnityEngine.UI.Toggle:Set (bool) 0x0000020FB90F3DD3 (Mono JIT Code) UnityEngine.UI.Toggle:set_isOn (bool) 0x0000020F8095623B (Mono JIT Code) UnityEngine.UI.Toggle:InternalToggle () 0x0000020F809561BB (Mono JIT Code) UnityEngine.UI.Toggle:OnSubmit (UnityEngine.EventSystems.BaseEventData) 0x0000020F80956183 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.ISubmitHandler,UnityEngine.EventSystems.BaseEventData) 0x0000020FB90EEFFA (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute<T_REF> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<T_REF>) 0x0000020FB90E587B (Mono JIT Code) TeamUtility.IO.StandaloneInputModule:SendSubmitEventToSelectedObject () 0x0000020FB90E4FCB (Mono JIT Code) TeamUtility.IO.StandaloneInputModule:Process () 0x0000020FB911F75F (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () 0x0000020F9BFEE680 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF1D90 (UnityPlayer) BaseBehaviourManager::CommonUpdate<BehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F80956B61 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) 0x0000020F80956A3D (Mono JIT Code) UnityEngine.Debug:LogWarning (object,UnityEngine.Object) 0x0000020FB90913BB (Mono JIT Code) UnityEngine.Transform:set_parent (UnityEngine.Transform) 0x0000020F8095671B (Mono JIT Code) ZeroGravity.Client:ShowConfirmMessageBox (string,string,string,string,ZeroGravity.UI.ConfirmMessageBox/OnYesDelegate,ZeroGravity.UI.ConfirmMessageBox/OnNoDelegate) 0x0000020F803DC1F3 (Mono JIT Code) ZeroGravity.UI.GameMenu:SettingsMenu (bool) 0x0000020F809562A1 (Mono JIT Code) UnityEngine.Events.InvokableCall`1<bool>:Invoke (bool) 0x0000020F80958733 (Mono JIT Code) UnityEngine.Events.CachedInvokableCall`1<bool>:Invoke (object[]) 0x0000020F81DB0777 (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () 0x0000020F803D9A63 (Mono JIT Code) UnityEngine.UI.Button:Press () 0x0000020F803D99BB (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) 0x0000020F803D9959 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) 0x0000020FB90EEFFA (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute<T_REF> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<T_REF>) 0x0000020FB90ED2EB (Mono JIT Code) TeamUtility.IO.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData) 0x0000020FB90E5A3B (Mono JIT Code) TeamUtility.IO.StandaloneInputModule:ProcessMouseEvent (int) 0x0000020FB90E596B (Mono JIT Code) TeamUtility.IO.StandaloneInputModule:ProcessMouseEvent () 0x0000020FB90E4FDB (Mono JIT Code) TeamUtility.IO.StandaloneInputModule:Process () 0x0000020FB911F75F (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () 0x0000020F9BFEE680 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF1D90 (UnityPlayer) BaseBehaviourManager::CommonUpdate<BehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) WwiseUnity: EventCallbackPackage not found for <969755648>. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks () 0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate () 0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF2170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) 2018/11/23 17:30:28.5625 Starting main scene load, Ship 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F95752C7A (Mono JIT Code) UnityEngine.Debug:Log (object) 0x0000020FAE087923 (Mono JIT Code) Dbg:Info (string) 0x0000020F951BEF53 (Mono JIT Code) ZeroGravity.Client:PlayerSpawnResponseListener (ZeroGravity.Network.NetworkData) 0x0000020FB911D424 (Mono JIT Code) ZeroGravity.Network.EventSystem:InvokeQueuedData () 0x0000020FB911CF2B (Mono JIT Code) ZeroGravity.Client:FixedUpdate () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF1F80 (UnityPlayer) BaseBehaviourManager::CommonUpdate<FixedBehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) WwiseUnity: EventCallbackPackage not found for <-7627392>. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks () 0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate () 0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF2170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) The referenced script on this Behaviour (Game Object '<null>') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD39128396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom 0x00007FFD38EF4D38 (UnityPlayer) CollectAndProduceGameObject 0x00007FFD38EF519C (UnityPlayer) CollectAndProduceGameObjectHierarchy 0x00007FFD38EF493C (UnityPlayer) CollectAndProduceClonedIsland 0x00007FFD38EF43B8 (UnityPlayer) CloneObjectImpl 0x00007FFD38EF416C (UnityPlayer) CloneObject 0x00007FFD3931F7F2 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent 0x0000020F8094B4F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool) 0x0000020F8094B373 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) 0x0000020F8094B28B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool) 0x0000020F8094B23B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform) 0x0000020F8762D3E3 (Mono JIT Code) ZeroGravity.ShipComponents.Map:Start () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39127170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391271FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391256E6 (UnityPlayer) MonoBehaviour::DelayedStartCall 0x00007FFD38EF6502 (UnityPlayer) DelayedCallManager::Update 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object '<null>') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD39128396 (UnityPlayer) MonoBehaviour::SetScriptingDataFrom 0x00007FFD38EF4D38 (UnityPlayer) CollectAndProduceGameObject 0x00007FFD38EF519C (UnityPlayer) CollectAndProduceGameObjectHierarchy 0x00007FFD38EF493C (UnityPlayer) CollectAndProduceClonedIsland 0x00007FFD38EF43B8 (UnityPlayer) CloneObjectImpl 0x00007FFD38EF416C (UnityPlayer) CloneObject 0x00007FFD3931F7F2 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent 0x0000020F8094B4F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool) 0x0000020F8094B373 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) 0x0000020F8094B28B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool) 0x0000020F8094B23B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform) 0x0000020F8762D3E3 (Mono JIT Code) ZeroGravity.ShipComponents.Map:Start () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39127170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391271FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391256E6 (UnityPlayer) MonoBehaviour::DelayedStartCall 0x00007FFD38EF6502 (UnityPlayer) DelayedCallManager::Update 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'ScanEffect') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD38EF4625 (UnityPlayer) CloneObjectImpl 0x00007FFD38EF416C (UnityPlayer) CloneObject 0x00007FFD3931F7F2 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent 0x0000020F8094B4F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool) 0x0000020F8094B373 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) 0x0000020F8094B28B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool) 0x0000020F8094B23B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform) 0x0000020F8762D3E3 (Mono JIT Code) ZeroGravity.ShipComponents.Map:Start () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39127170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391271FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391256E6 (UnityPlayer) MonoBehaviour::DelayedStartCall 0x00007FFD38EF6502 (UnityPlayer) DelayedCallManager::Update 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'ScanEffect') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD38EF463E (UnityPlayer) CloneObjectImpl 0x00007FFD38EF416C (UnityPlayer) CloneObject 0x00007FFD3931F7F2 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent 0x0000020F8094B4F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool) 0x0000020F8094B373 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) 0x0000020F8094B28B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool) 0x0000020F8094B23B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform) 0x0000020F8762D3E3 (Mono JIT Code) ZeroGravity.ShipComponents.Map:Start () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39127170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391271FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391256E6 (UnityPlayer) MonoBehaviour::DelayedStartCall 0x00007FFD38EF6502 (UnityPlayer) DelayedCallManager::Update 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Lines') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD38EF4625 (UnityPlayer) CloneObjectImpl 0x00007FFD38EF416C (UnityPlayer) CloneObject 0x00007FFD3931F7F2 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent 0x0000020F8094B4F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool) 0x0000020F8094B373 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) 0x0000020F8094B28B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool) 0x0000020F8094B23B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform) 0x0000020F8762D3E3 (Mono JIT Code) ZeroGravity.ShipComponents.Map:Start () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39127170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391271FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391256E6 (UnityPlayer) MonoBehaviour::DelayedStartCall 0x00007FFD38EF6502 (UnityPlayer) DelayedCallManager::Update 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) The referenced script on this Behaviour (Game Object 'Lines') is missing! 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning 0x00007FFD3912944E (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer 0x00007FFD38EF463E (UnityPlayer) CloneObjectImpl 0x00007FFD38EF416C (UnityPlayer) CloneObject 0x00007FFD3931F7F2 (UnityPlayer) Object_CUSTOM_Internal_CloneSingleWithParent 0x0000020F8094B4F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingleWithParent (UnityEngine.Object,UnityEngine.Transform,bool) 0x0000020F8094B373 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool) 0x0000020F8094B28B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool) 0x0000020F8094B23B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform) 0x0000020F8762D3E3 (Mono JIT Code) ZeroGravity.ShipComponents.Map:Start () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39127170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391271FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked 0x00007FFD391256E6 (UnityPlayer) MonoBehaviour::DelayedStartCall 0x00007FFD38EF6502 (UnityPlayer) DelayedCallManager::Update 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 1775) Look rotation viewing vector is zero 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD39309677 (UnityPlayer) Quaternion_CUSTOM_LookRotation_Injected 0x0000020FAE085D96 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Quaternion:LookRotation_Injected (UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) 0x0000020FAE085CB3 (Mono JIT Code) UnityEngine.Quaternion:LookRotation (UnityEngine.Vector3,UnityEngine.Vector3) 0x0000020FAE4E5A73 (Mono JIT Code) UnityEngine.Quaternion:LookRotation (UnityEngine.Vector3) 0x0000020FAE4E5973 (Mono JIT Code) UnityEngine.Transform:set_forward (UnityEngine.Vector3) 0x0000020F876827EB (Mono JIT Code) ZeroGravity.ShipComponents.Map:Update () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF1D90 (UnityPlayer) BaseBehaviourManager::CommonUpdate<BehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: Line: 84) WwiseUnity: EventCallbackPackage not found for <-909969664>. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks () 0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate () 0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF2170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) WwiseUnity: EventCallbackPackage not found for <-447092480>. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks () 0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate () 0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF2170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) WwiseUnity: EventCallbackPackage not found for <-1086148480>. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks () 0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate () 0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF2170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) WwiseUnity: EventCallbackPackage not found for <1552513920>. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks () 0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate () 0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF2170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) WwiseUnity: EventCallbackPackage not found for <2058591360>. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks () 0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate () 0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF2170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) WwiseUnity: EventCallbackPackage not found for <277863168>. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks () 0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate () 0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF2170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) WwiseUnity: EventCallbackPackage not found for <2064968064>. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object) 0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks () 0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate () 0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate () 0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info 0x00007FFD50301B72 (mono-2.0-bdwgc) mono_perfcounters_init 0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke 0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke 0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke 0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable 0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod 0x00007FFD38EF2170 (UnityPlayer) BaseBehaviourManager::CommonUpdate<LateBehaviourManager> 0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop 0x00007FFD3902DB7F (UnityPlayer) PlayerLoop 0x00007FFD396E8065 (UnityPlayer) PerformMainLoop 0x00007FFD396E71AA (UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 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(UnityPlayer) MainMessageLoop 0x00007FFD396E995B (UnityPlayer) UnityMainImpl 0x00007FFD396E9B2B (UnityPlayer) UnityMain 0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh 0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk 0x00007FFDA4C51461 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) WwiseUnity: EventCallbackPackage not found for <1158273792>. 0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack 0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack 0x00007FFD39191F2D (UnityPlayer) GetStacktrace 0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile 0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log 0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object) 0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 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C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. 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I tried a "relog", there was no server restart or anything. |
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So , basically , this is still an issue in 0.3.0d |
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probably related to https://feedback.zerogravitygames.com/view.php?id=743 |
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Choosing a "Fresh start" is not fixing this problem, since you come back to the same haven/airtight which is still unusable because of the irremovable item. Will try a "Character Wipe" from he server now. |
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Still present in 4.0 , commenting to raise it to front for many people are reporting it duplicate. |
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We fixed this for 0.4.2 release. Removed step in the quest to pick up welder after attaching it to the panel, which solved the issue of getting stuck by attaching anything besides the welder. |
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Note that this also happens with the welder itself. If you insert it to the Cargo Terminal using the inventory drag and drop (and not your hand), the welder becomes stuck and you can't take it out. The quest objective is also not getting completed. |
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Date Modified | Username | Field | Change |
---|---|---|---|
2018-11-14 16:59 | ToriHanzo | New Issue | |
2018-11-14 17:04 | SXyGeeK | Note Added: 0001403 | |
2018-11-14 17:09 | ToriHanzo | Note Added: 0001406 | |
2018-11-15 12:11 | Shomy | Status | new => acknowledged |
2018-11-23 18:21 | Shomy | Status | acknowledged => test |
2018-11-23 19:13 | ToriHanzo | File Added: Cargo Panel 0.3.0d.txt | |
2018-11-23 19:13 | ToriHanzo | Note Added: 0001523 | |
2018-11-23 19:16 | ToriHanzo | Note Added: 0001524 | |
2018-11-23 19:40 | ToriHanzo | Note Added: 0001525 | |
2018-11-23 19:47 | ToriHanzo | Note Added: 0001526 | |
2018-11-24 02:19 | ToriHanzo | Note Added: 0001530 | |
2018-11-26 14:12 | Shomy | Status | test => acknowledged |
2018-12-03 14:10 | Shomy | Project | Testing Squad => Hellion |
2019-03-13 01:28 | SXyGeeK | Note Added: 0001899 | |
2019-04-12 11:50 | Shomy | Relationship added | has duplicate 0000958 |
2019-04-12 11:50 | Shomy | Product Version | 0.3.0c => 0.3.0 |
2019-04-12 11:50 | Shomy | Target Version | => 0.4.2 |
2019-04-12 11:52 | Shomy | Note Added: 0002031 | |
2019-04-15 16:05 | aMUSiC | Note Added: 0002048 |