View Issue Details

IDProjectCategoryLast Update
0000717HellionBug2019-04-15 16:05
ReporterToriHanzoAssigned To 
PrioritynormalReproducibilityalways 
Status acknowledged 
Product Version0.3.0 
Target Version0.4.2Fixed in Version 
Summary0000717: Safe Haven - Tutorial mission - Find a welding tool step (if player does the following)
Description

There is a problem with the tutorial mission if you pick up the large resource canister in the "Derelict power section" where you also find the warp cell, and then attach this to the cargo panel in your "Safe haven" and unload it before you pick up your welder.

The result is that the resource canister can not be removed from the cargo panel, putting a complete stop to your tutorial progression.
I realize this is a scenario that wont happen a lot but it will happen occasionally since players do all kinds of crazy stuff.

I guess no video is required.

Best Regards
Me

TagsNo tags attached.

Relationships

has duplicate 0000958 closed Placing a resource Can on Refiner before mission requested welding torch = "game over man" 

Activities

SXyGeeK

SXyGeeK

2018-11-14 17:04

reporter   ~0001403

I reproduced this as Tori stated.

ToriHanzo

ToriHanzo

2018-11-14 17:09

reporter   ~0001406

I guess this will happen if you insert your "Soda can" too (Small resource canister)

ToriHanzo

ToriHanzo

2018-11-23 19:13

reporter   ~0001523

So, this apperantly is not related to the quest objective.

I was on my first spawn, first life (0.3.0d) , came to the "Haven" module, inserted a Large resource canister and can not remove that now.

So, here is another log file and video: https://youtu.be/VqSizzIErUg



Cargo Panel 0.3.0d.txt (119,991 bytes)
Initialize engine version: 2018.2.10f1 (674aa5a67ed5)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
    Vendor:   
    VRAM:     11127 MB
    Driver:   25.21.14.1634
Begin MonoManager ReloadAssembly
- Completed reload, in  0.690 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.574339 ms
Loading data opt-out preferences from PlayerPrefs
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Requesting data opt-out preferences from https://data-optout-service.uca.cloud.unity3d.com/player/opt_out?appid=e11e5136-6d57-47bb-9b4e-c299315ec8f3&userid=4de378da0690a5c43a42f651d98b6685&deviceid=be1b9342a6c2073cba7e586bfa934a8a6f4963c1
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0x00007FFD396E9B2B (UnityPlayer) UnityMain
0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object 'ScanEffect') is missing!
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0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
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0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
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(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Lines') is missing!
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0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

Fallback handler could not load library D:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Fallback handler could not load library D:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/HELLION/Hellion_Data/Mono/libc
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.238882 ms
WwiseUnity: Sound engine initialized successfully.
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

NullReferenceException: Object reference not set to an instance of an object
  at SoundEffect.SetListeners () [0x001de] in <fdbeb0ef7c954949b3c43c831b7d1af5>:0 
  at SoundEffect.OnEnable () [0x00081] in <fdbeb0ef7c954949b3c43c831b7d1af5>:0 
 
(Filename: <fdbeb0ef7c954949b3c43c831b7d1af5> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at SoundEffect.SetListeners () [0x001de] in <fdbeb0ef7c954949b3c43c831b7d1af5>:0 
  at SoundEffect.OnEnable () [0x00081] in <fdbeb0ef7c954949b3c43c831b7d1af5>:0 
 
(Filename: <fdbeb0ef7c954949b3c43c831b7d1af5> Line: 0)


Unloading 135 unused Assets to reduce memory usage. Loaded Objects now: 17721.
Total: 11.309484 ms (FindLiveObjects: 1.185214 ms CreateObjectMapping: 0.563864 ms MarkObjects: 9.494744 ms  DeleteObjects: 0.064894 ms)

Opt-out preferences successfully retrieved, applied and saved:
{"optOut":false,"analyticsEnabled":true,"deviceStatsEnabled":true,"limitUserTracking":false,"performanceReportingEnabled":true}
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
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(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A005_MDL') is missing!
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0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
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0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
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0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39127553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance
0x00007FFD38C4BF9E (UnityPlayer) PersistentManager::ProduceObject
0x00007FFD38C48796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry
0x00007FFD38C4BB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFD38E34733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
0x00007FFD38E34A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead>
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A006_MDL') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD3916BF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFD3916CAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39127553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance
0x00007FFD38C4BF9E (UnityPlayer) PersistentManager::ProduceObject
0x00007FFD38C48796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry
0x00007FFD38C4BB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFD38E34733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
0x00007FFD38E34A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead>
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A008_MDL') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD3916BF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFD3916CAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script (Ikari.VertexPainter.IVPObjectData) on this Behaviour is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39127553 (UnityPlayer) MonoBehaviour::RebuildMonoInstance
0x00007FFD38C4BF9E (UnityPlayer) PersistentManager::ProduceObject
0x00007FFD38C48796 (UnityPlayer) PersistentManager::CreateThreadActivationQueueEntry
0x00007FFD38C4BB9C (UnityPlayer) PersistentManager::PreallocateObjectThreaded
0x00007FFD38E34733 (UnityPlayer) ImmediatePtr<Unity::Component>::Transfer<StreamedBinaryRead>
0x00007FFD38E34A1C (UnityPlayer) GameObject::Transfer<StreamedBinaryRead>
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1575)

The referenced script on this Behaviour (Game Object 'Asteroid_A017_MDL') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

A script behaviour (probably Ikari.VertexPainter.IVPObjectData?) has a different serialization layout when loading. (Read 32 bytes but expected 124 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD3916BF70 (UnityPlayer) OutOfBoundsReadingError
0x00007FFD3916CAB6 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1966)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script on this Behaviour (Game Object 'TargetingScrollList') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MiddleBot') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'RadarOld') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Bot') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'PilotPanels') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'DrivingShippy') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'ArtificialBodyMarkerPref') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Middle') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'ManeuverScriptObject') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MarkerScript') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Top') is missing!
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0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
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0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'MiddleTop') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Close') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Static_LockerRoll_Open') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4A9A6 (UnityPlayer) PersistentManager::LoadFileCompletelyThreaded
0x00007FFD39046F8F (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

The referenced script on this Behaviour (Game Object 'BulletTrace') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4AED1 (UnityPlayer) PersistentManager::LoadObjectsThreaded
0x00007FFD39046E4B (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'plasma_gun_muzzle_flash_example') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4AED1 (UnityPlayer) PersistentManager::LoadObjectsThreaded
0x00007FFD39046E4B (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

The referenced script on this Behaviour (Game Object 'Smoke') is missing!
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39125951 (UnityPlayer) MonoBehaviour::DoScriptRebuildWarning
0x00007FFD3912961D (UnityPlayer) MonoBehaviour::VirtualRedirectTransfer
0x00007FFD3916CA88 (UnityPlayer) SerializedFile::ReadObject
0x00007FFD38C4C2CC (UnityPlayer) PersistentManager::ReadAndActivateObjectThreaded
0x00007FFD38C4AED1 (UnityPlayer) PersistentManager::LoadObjectsThreaded
0x00007FFD39046E4B (UnityPlayer) LoadSceneOperation::Perform
0x00007FFD39047808 (UnityPlayer) PreloadManager::ProcessSingleOperation
0x00007FFD39047B4C (UnityPlayer) PreloadManager::Run
0x00007FFD39047B89 (UnityPlayer) PreloadManager::Run
0x00007FFD39092B98 (UnityPlayer) Thread::RunThreadWrapper
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

Your current multi-scene setup has inconsistent Lighting settings which may lead to different lighting when loading scenes individually or in a different order! Consider homogenizing the following:
1/2 scenes have different Realtime GI settings.

 
(Filename:  Line: 124)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020F80956B61 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
0x0000020F80956A3D (Mono JIT Code) UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
0x0000020FB90913BB (Mono JIT Code) UnityEngine.Transform:set_parent (UnityEngine.Transform)
0x0000020F8095671B (Mono JIT Code) ZeroGravity.Client:ShowConfirmMessageBox (string,string,string,string,ZeroGravity.UI.ConfirmMessageBox/OnYesDelegate,ZeroGravity.UI.ConfirmMessageBox/OnNoDelegate)
0x0000020F809565EB (Mono JIT Code) ZeroGravity.UI.VideoSettings:OnQualityChange ()
0x0000020F8095649B (Mono JIT Code) ZeroGravity.UI.VideoSettings:<Start>m__2 (int)
0x0000020F80949911 (Mono JIT Code) UnityEngine.Events.InvokableCall`1<int>:Invoke (int)
0x0000020FB90F3242 (Mono JIT Code) UnityEngine.Events.UnityEvent`1<int>:Invoke (int)
0x0000020FB90F2CE3 (Mono JIT Code) UnityEngine.UI.Dropdown:set_value (int)
0x0000020F80956433 (Mono JIT Code) UnityEngine.UI.Dropdown:OnSelectItem (UnityEngine.UI.Toggle)
0x0000020F809562F3 (Mono JIT Code) UnityEngine.UI.Dropdown/<Show>c__AnonStorey1:<>m__0 (bool)
0x0000020F809562A1 (Mono JIT Code) UnityEngine.Events.InvokableCall`1<bool>:Invoke (bool)
0x0000020FB90F5F02 (Mono JIT Code) UnityEngine.Events.UnityEvent`1<bool>:Invoke (bool)
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0x0000020FB90F3E2B (Mono JIT Code) UnityEngine.UI.Toggle:Set (bool)
0x0000020FB90F3DD3 (Mono JIT Code) UnityEngine.UI.Toggle:set_isOn (bool)
0x0000020F8095623B (Mono JIT Code) UnityEngine.UI.Toggle:InternalToggle ()
0x0000020F809561BB (Mono JIT Code) UnityEngine.UI.Toggle:OnSubmit (UnityEngine.EventSystems.BaseEventData)
0x0000020F80956183 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.ISubmitHandler,UnityEngine.EventSystems.BaseEventData)
0x0000020FB90EEFFA (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute<T_REF> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<T_REF>)
0x0000020FB90E587B (Mono JIT Code) TeamUtility.IO.StandaloneInputModule:SendSubmitEventToSelectedObject ()
0x0000020FB90E4FCB (Mono JIT Code) TeamUtility.IO.StandaloneInputModule:Process ()
0x0000020FB911F75F (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update ()
0x0000020F9BFEE680 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFD38EF1D90 (UnityPlayer) BaseBehaviourManager::CommonUpdate<BehaviourManager>
0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFD3902DB7F (UnityPlayer) PlayerLoop
0x00007FFD396E8065 (UnityPlayer) PerformMainLoop
0x00007FFD396E71AA (UnityPlayer) MainMessageLoop
0x00007FFD396E995B (UnityPlayer) UnityMainImpl
0x00007FFD396E9B2B (UnityPlayer) UnityMain
0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
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0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020F80956B61 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)
0x0000020F80956A3D (Mono JIT Code) UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
0x0000020FB90913BB (Mono JIT Code) UnityEngine.Transform:set_parent (UnityEngine.Transform)
0x0000020F8095671B (Mono JIT Code) ZeroGravity.Client:ShowConfirmMessageBox (string,string,string,string,ZeroGravity.UI.ConfirmMessageBox/OnYesDelegate,ZeroGravity.UI.ConfirmMessageBox/OnNoDelegate)
0x0000020F803DC1F3 (Mono JIT Code) ZeroGravity.UI.GameMenu:SettingsMenu (bool)
0x0000020F809562A1 (Mono JIT Code) UnityEngine.Events.InvokableCall`1<bool>:Invoke (bool)
0x0000020F80958733 (Mono JIT Code) UnityEngine.Events.CachedInvokableCall`1<bool>:Invoke (object[])
0x0000020F81DB0777 (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke ()
0x0000020F803D9A63 (Mono JIT Code) UnityEngine.UI.Button:Press ()
0x0000020F803D99BB (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData)
0x0000020F803D9959 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData)
0x0000020FB90EEFFA (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute<T_REF> (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1<T_REF>)
0x0000020FB90ED2EB (Mono JIT Code) TeamUtility.IO.StandaloneInputModule:ProcessMousePress (UnityEngine.EventSystems.PointerInputModule/MouseButtonEventData)
0x0000020FB90E5A3B (Mono JIT Code) TeamUtility.IO.StandaloneInputModule:ProcessMouseEvent (int)
0x0000020FB90E596B (Mono JIT Code) TeamUtility.IO.StandaloneInputModule:ProcessMouseEvent ()
0x0000020FB90E4FDB (Mono JIT Code) TeamUtility.IO.StandaloneInputModule:Process ()
0x0000020FB911F75F (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update ()
0x0000020F9BFEE680 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <969755648>.
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

2018/11/23 17:30:28.5625 Starting main scene load, Ship
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <-7627392>.
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

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(Filename:  Line: 1775)

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(Filename:  Line: 1775)

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0x0000020F8094B373 (Mono JIT Code) UnityEngine.Object:Instantiate (UnityEngine.Object,UnityEngine.Transform,bool)
0x0000020F8094B28B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform,bool)
0x0000020F8094B23B (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF,UnityEngine.Transform)
0x0000020F8762D3E3 (Mono JIT Code) ZeroGravity.ShipComponents.Map:Start ()
0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFD5030AB5F (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke
0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFD39127170 (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007FFD391271FE (UnityPlayer) MonoBehaviour::InvokeMethodOrCoroutineChecked
0x00007FFD391256E6 (UnityPlayer) MonoBehaviour::DelayedStartCall
0x00007FFD38EF6502 (UnityPlayer) DelayedCallManager::Update
0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop
0x00007FFD3902BD42 (UnityPlayer) ExecutePlayerLoop
0x00007FFD3902DB7F (UnityPlayer) PlayerLoop
0x00007FFD396E8065 (UnityPlayer) PerformMainLoop
0x00007FFD396E71AA (UnityPlayer) MainMessageLoop
0x00007FFD396E995B (UnityPlayer) UnityMainImpl
0x00007FFD396E9B2B (UnityPlayer) UnityMain
0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh
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0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 1775)

Look rotation viewing vector is zero
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD39309677 (UnityPlayer) Quaternion_CUSTOM_LookRotation_Injected
0x0000020FAE085D96 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Quaternion:LookRotation_Injected (UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&)
0x0000020FAE085CB3 (Mono JIT Code) UnityEngine.Quaternion:LookRotation (UnityEngine.Vector3,UnityEngine.Vector3)
0x0000020FAE4E5A73 (Mono JIT Code) UnityEngine.Quaternion:LookRotation (UnityEngine.Vector3)
0x0000020FAE4E5973 (Mono JIT Code) UnityEngine.Transform:set_forward (UnityEngine.Vector3)
0x0000020F876827EB (Mono JIT Code) ZeroGravity.ShipComponents.Map:Update ()
0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFD391434A4 (UnityPlayer) scripting_method_invoke
0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
0x00007FFD39125170 (UnityPlayer) MonoBehaviour::CallUpdateMethod
0x00007FFD38EF1D90 (UnityPlayer) BaseBehaviourManager::CommonUpdate<BehaviourManager>
0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop
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0x00007FFD3902DB7F (UnityPlayer) PlayerLoop
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0x00007FFD396E71AA (UnityPlayer) MainMessageLoop
0x00007FFD396E995B (UnityPlayer) UnityMainImpl
0x00007FFD396E9B2B (UnityPlayer) UnityMain
0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename:  Line: 84)

WwiseUnity: EventCallbackPackage not found for <-909969664>.
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate ()
0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFD39140A20 (UnityPlayer) ScriptingInvocation::Invoke
0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
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0x00007FFD396E9B2B (UnityPlayer) UnityMain
0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <-447092480>.
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate ()
0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
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0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
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0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop
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0x00007FFD396E995B (UnityPlayer) UnityMainImpl
0x00007FFD396E9B2B (UnityPlayer) UnityMain
0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <-1086148480>.
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate ()
0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFD5037A65B (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
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0x00007FFD3902BCB7 (UnityPlayer) ExecutePlayerLoop
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0x00007FF6AFA21207 (Hellion) __scrt_common_main_seh
0x00007FFDA2083034 (KERNEL32) BaseThreadInitThunk
0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <1552513920>.
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate ()
0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
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0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
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0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <2058591360>.
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate ()
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0x00007FFD39124FD9 (UnityPlayer) MonoBehaviour::CallMethodIfAvailable
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0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <277863168>.
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
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0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <2064968064>.
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
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0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
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0x00007FFDA4C51461 (ntdll) RtlUserThreadStart
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <-598655360>.
0x00007FFD396D252C (UnityPlayer) StackWalker::GetCurrentCallstack
0x00007FFD396D6A9F (UnityPlayer) StackWalker::ShowCallstack
0x00007FFD39191F2D (UnityPlayer) GetStacktrace
0x00007FFD38FED7F9 (UnityPlayer) DebugStringToFile
0x00007FFD392F3FA0 (UnityPlayer) DebugLogHandler_CUSTOM_Internal_Log
0x0000020F957532F6 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,string,UnityEngine.Object)
0x0000020F95753043 (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x0000020F95752EC0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
0x0000020F87695385 (Mono JIT Code) UnityEngine.Debug:LogError (object)
0x0000020FB9128E8B (Mono JIT Code) AkCallbackManager:PostCallbacks ()
0x0000020FB912881B (Mono JIT Code) AkSoundEngineController:LateUpdate ()
0x0000020FB91287DB (Mono JIT Code) AkInitializer:LateUpdate ()
0x0000020F953ECDA0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <1158273792>.
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <1188018432>.
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

WwiseUnity: EventCallbackPackage not found for <703623808>.
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Ship_795108123861/GeometryPlaceholder/GeometryRoot/AltCorp_StartingModule(Clone)/Geometry/Interactives/AltCorp_ResourceRechargeStation01_A/ResourceTransferPointRoot/CargoResourcesTransferPoint/RefinedCanisterHere/DynamicObject_188105"
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(Filename:  Line: 0)

WwiseUnity: EventCallbackPackage not found for <-1996494720>.
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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Cargo Panel 0.3.0d.txt (119,991 bytes)
ToriHanzo

ToriHanzo

2018-11-23 19:16

reporter   ~0001524

I tried a "relog", there was no server restart or anything.
And when I logged back in, I was back at the "contingency" - starting location (Logged out at my Haven)..

ToriHanzo

ToriHanzo

2018-11-23 19:40

reporter   ~0001525

So , basically , this is still an issue in 0.3.0d

ToriHanzo

ToriHanzo

2018-11-23 19:47

reporter   ~0001526

probably related to https://feedback.zerogravitygames.com/view.php?id=743

ToriHanzo

ToriHanzo

2018-11-24 02:19

reporter   ~0001530

Choosing a "Fresh start" is not fixing this problem, since you come back to the same haven/airtight which is still unusable because of the irremovable item.

Will try a "Character Wipe" from he server now.

SXyGeeK

SXyGeeK

2019-03-13 01:28

reporter   ~0001899

Still present in 4.0 , commenting to raise it to front for many people are reporting it duplicate.

Shomy

Shomy

2019-04-12 11:52

administrator   ~0002031

We fixed this for 0.4.2 release. Removed step in the quest to pick up welder after attaching it to the panel, which solved the issue of getting stuck by attaching anything besides the welder.

aMUSiC

aMUSiC

2019-04-15 16:05

reporter   ~0002048

Note that this also happens with the welder itself. If you insert it to the Cargo Terminal using the inventory drag and drop (and not your hand), the welder becomes stuck and you can't take it out. The quest objective is also not getting completed.

Issue History

Date Modified Username Field Change
2018-11-14 16:59 ToriHanzo New Issue
2018-11-14 17:04 SXyGeeK Note Added: 0001403
2018-11-14 17:09 ToriHanzo Note Added: 0001406
2018-11-15 12:11 Shomy Status new => acknowledged
2018-11-23 18:21 Shomy Status acknowledged => test
2018-11-23 19:13 ToriHanzo File Added: Cargo Panel 0.3.0d.txt
2018-11-23 19:13 ToriHanzo Note Added: 0001523
2018-11-23 19:16 ToriHanzo Note Added: 0001524
2018-11-23 19:40 ToriHanzo Note Added: 0001525
2018-11-23 19:47 ToriHanzo Note Added: 0001526
2018-11-24 02:19 ToriHanzo Note Added: 0001530
2018-11-26 14:12 Shomy Status test => acknowledged
2018-12-03 14:10 Shomy Project Testing Squad => Hellion
2019-03-13 01:28 SXyGeeK Note Added: 0001899
2019-04-12 11:50 Shomy Relationship added has duplicate 0000958
2019-04-12 11:50 Shomy Product Version 0.3.0c => 0.3.0
2019-04-12 11:50 Shomy Target Version => 0.4.2
2019-04-12 11:52 Shomy Note Added: 0002031
2019-04-15 16:05 aMUSiC Note Added: 0002048